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Sinalbin.

   (10 reviews)
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2 Screenshots

About This File

A single-player/cooperative map. Kind of that rocky\ hell theme.


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Zahid

  
its a decent effort...

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Guest

  
This level is a very good example of how not to require backtracking. Monster placement is also awkward and it looks like a generic 1995 level.

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Guest

  
Absolute beginners map. Simple layout, spare texture use, no decoration, and no gameplay. Linedef 274 has an S1-type action, which may cause a sudden game-over due to player lock. Overall: WOT, 1* for the effort. BTW @ Optimus: please rate realistic, 4* is ridiculous. Thank you.

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Guest

  
I don't know why people rate this with more than 1 star. It is terrible, especially for a '09 wad, it looks boring, it plays awful and overall my 8-year old cousin can do better than this. Also look at the way the template: "Author: id". "Base:Scratch". And a backslash at "rocky\hell" theme.. He sounds already dumb and this is perfectly reflected in this horrible map.

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Unknown date

  
lacks in detail but quite ok

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Guest

Unknown date

  
A 3 star map, pretty average layout but playable.-Candle M

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Unknown date

  
It's ok. It's a bit bland.

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Unknown date

  
Nice, simple, fun! 4/5 - Optimus

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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