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Map set #1

   (11 reviews)
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6 Screenshots

About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map 03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

map 04: The Outpost Small size level with tech base theme. Should still be a couple of good fights in here.

map 05: Plateau Sigma Hell base level with mixed styles. Should prove to be quite challenging on UV.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.

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That One Gecko

For your first maps, they were pretty well made and enjoyable to play.

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why is this on here twice? anyways, it's a pretty fun small set of maps.

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Unknown date

First two maps so-so, third a bit better, fourth and five good. To the guy above, the first three maps are the same but two more maps are added. 3.5/4, rounded to 4 since the aurhor is improving.

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Unknown date

Wasn't this map set reviewed all ready a while back on the news stuff? It felt like a repeat review. The first map was great, the second map felt broken. 2/5 for effort.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...