Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Map set #1

   (11 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

This is my first mapset for doom2. I have just started to learn doom builder and i know these levels isn't much to look at but i tried to make them fun and challening and i tried fixing as many bugs i could find so i hope there's none left but im not 100% sure.

The maps:

map 01: the lost base: A typical tech base level in the style of doom2 map01 and lightly inspired from doom1. It's supposed to be short and easy since its the first level.

map 02: Halls of darkness. The second level is a little bit harder and is mostly tech base style but has an outside area and a toxic waste area to add more styles.

map 03: Blood temple This one got more of a hellish theme and is much harder then map1 and 2 and also much bigger.

map 04: The Outpost Small size level with tech base theme. Should still be a couple of good fights in here.

map 05: Plateau Sigma Hell base level with mixed styles. Should prove to be quite challenging on UV.

All of the maps are set to be played individually if one choses, same as doom2 maps so theres enough weapons and ammo in every map to get you trough. I also tried to implent difficulty settings but the maps are best played on UV since thats what they are designed for.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

That One Gecko

  
For your first maps, they were pretty well made and enjoyable to play.

Share this review


Link to review
NuMetalManiak

  
why is this on here twice? anyways, it's a pretty fun small set of maps.

Share this review


Link to review
Guest

Unknown date

  
First two maps so-so, third a bit better, fourth and five good. To the guy above, the first three maps are the same but two more maps are added. 3.5/4, rounded to 4 since the aurhor is improving.

Share this review


Link to review
Guest

Unknown date

  
Wasn't this map set reviewed all ready a while back on the news stuff? It felt like a repeat review. The first map was great, the second map felt broken. 2/5 for effort.

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×