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Da Will

   (60 reviews)
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About This File

A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings: 

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Fun mapset. Some good level designs in different shapes and length. Aesthetically, generally pleasing, using the Plutonia resources to create a sense of iwad-ness in several maps, specially with the vines texture. As a sort of community mapset, it's a mixed bag in this aspect, you can see squar-y shaped corridors with metal bars in the corners in maps from the same author, or multi-shaped layouts a la Plutonia, and even one map with more than three themes, kind of an odd in many ways. Well, maps are not always very good looking according to my tastes, and if you do some exploration/backtrack you might find visuals bugs (as HOMs), for example in map 09 in the crushers room, which looks horrible. In regards to details, expect extreme darkness in some maps, mostly as a plus feature to interesting gameplay. Anyway, if one midi sticks to my mind is the one in map 02, the rest are ok but this one is super neat, although not the best one for that map. First level has "The Imp's Song", one of my all time favs.

 

You can also expect a bit of Plutonia gameplay here, but it's mostly concentrated in the first map. It's a mixed bag in terms of combat too, the variety is pleasing to me, and you get incidental combat in the majority mixed with a few teleporting enemies here and there. Tight quarters with enemies is very present, specially in darkness. Progression is what rubbed me wrong way in some maps. While I appreciate non-linearity, I can also be fond to linearity if there's always a way to get back to previous areas, in case I missed a secret or decided to skip it for later. That's not the case here, and I found myself having to idclip near the exit, to look for those skipped secrets. It could be a matter of preferences, I simply don't agree with that design choice. Whatever... also expect some confusing switch-hunts, particularly in maps 03 and 05, but this something I am fond of (uh, preferences part 2 :P). 

 

Returning to the secrets topic, no complains, except for a couple that I could not find in the last map, and I think one of them is unreachable. There's a troll secret in map 06, well, there could be something else if you keep an eye...

 

My favourite map is 01, (hey, first time a starter is one of my favs!), and also maps 03, 05, 08 are in the list. Map 10 could also be if it weren't for those secrets, but on the very very very positive side there's no IoS! The others are ok and so so. 

 

Overall, fans of Plutonia might find a couple of gems here, although I still recommend it for varied easy-medium gameplay. And don't forget this runs with PLUTONIA.WAD, using PrBoom+ complevel 9. My rate is 7/10. 

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trrobin

  
Nice map designs and items placement with enjoyable and challenging gameplay without being frustrating. An all around good wad.

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NuMetalManiak

  
interesting, so this is where [B0S] started.

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Guest

Unknown date

  
Excellent set, good gameplay and music. 5/5

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Guest

Unknown date

  
Very good job! 4/5. The best maps in my opinion - 1,3,8,10 i didn't like 2,7 - they are very weak!

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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
Another really good mapset this early in 2009.Good gameplay & plentiful health/ammo make this fun to play.A worthwhile download with good re-play value. I give this a 4.5[5]/5 based on how pissed off I get when I die.[The more I like it,the more P.O.'ed I get] I got ROYALLY PISSED a few times!-d.d.koop

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Guest

Unknown date

  
Good job! It's really interesting wad for classic loveres.

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Guest

Unknown date

  
Excellent! The maps are very good, sometimes too hard but that's the challenge. Note that this is for plutonia so don't complain if you get checker walls. One flaw though is that you just randomly placed ammo inside short hallways, I found myself picking a box of shells while having 98 shells more than once. :/ Besides for that one, well worth the download. 4.5(5)/5 - Moti

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Guest

Unknown date

  
Nice Wad, 5/5. First Map is best, 3 is too looooooong.

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Guest

Unknown date

  
Good job. Several maps are made in plutonia-style. Several like doom2-style maps.

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Guest

Unknown date

  
Excellent set. Cheers! 5/5

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Guest

Unknown date

  
Mixed bag but some maps are definitely fine. Nice music also. 3,5+/5 in sum. Worth at all for the good/v.good maps.

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Guest

Unknown date

  
First map is good, next maps is bad. Many copypast in 2nd and 7th maps, in 4th map awful lag with block monsters line, in 10th map lag with lattice texture... Only 2 stars.

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Guest

Unknown date

  
Map 03 is THE BEST!

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Guest

Unknown date

  
map03 == (map01 + map02 + map04..map10) * 10 4 stars

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Guest

Unknown date

  
A fantastic set of 10 levels for Plutonia. You guys have real talent! The level design is precise, and the gameplay is challenging, but fast and tight. Good ammo and health placement throughout. A strong 4/5. recommended.

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Unknown date

  
Great wad i like it -David

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Guest

Unknown date

  
Cool gameplay!

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Guest

Unknown date

  
map03 and map10 are excellent

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Guest

Unknown date

  
Nice job, guys! I mark it with 5

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Guest

Unknown date

  
4/5, no 5/5 because you need plutonia wad to play it, and I have it but it's unfair to the people who don't have it.

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Guest

Unknown date

  
It needs complevel 9. Awesome set, 5/5.

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Guest

Unknown date

  
A definite mixed bag; fortunately, it definitely isn't empty in terms of treats. Map01, 03, 08, and 10 are good/very good, and that alone is worth downloading the pack for. Unfortunately, the other maps are not as good, some even no better than average at best (Map04 maybe even below). But nothing is terrible, and the four good maps certainly are enough for me to recommend this. 3.5/5; I'll be nice and give it a 4. -Do0minat0r

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Unknown date

  
Really good. ;)

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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