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Da Will

   (62 reviews)
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About This File

A first wad from B0S (Best Of Survivors) clan. The B0S clan has sent you on the task to find out what happened to "Object 33", with which the contact has been lost. It is located in remote district of the Central America so be prepared for a tough way.


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Spectre01

  

Done with these settings:

 

- PRBoom+ 2.5.1.5. complevel 4.

- Ultra Violence.

- Pistol start combined with a pistol start mindset.

- No saves.

 

Pretty good Plutonia-inspired set, containing both regular style and some artistic/experimental maps. A few of the levels aren't afraid to play around with very dark lighting, or go entirely off the rails with the visuals (like in map06). The map order is a bit strange if viewed from a continuous perspective, with some generous weapons and resources in the early maps and scarcity/low-key combat in the later half of the wad. Using the regular shotgun against Barons/Mancs/Cacos is not entirely uncommon. Some of the layouts are very interesting and provide a more adventurous and non-linear experience. 3/5

 

Highlights: maps 03, 06, 08, 10

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Budoka

  

A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings: 

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Fun mapset. Some good level designs in different shapes and length. Aesthetically, generally pleasing, using the Plutonia resources to create a sense of iwad-ness in several maps, specially with the vines texture. As a sort of community mapset, it's a mixed bag in this aspect, you can see squar-y shaped corridors with metal bars in the corners in maps from the same author, or multi-shaped layouts a la Plutonia, and even one map with more than three themes, kind of an odd in many ways. Well, maps are not always very good looking according to my tastes, and if you do some exploration/backtrack you might find visuals bugs (as HOMs), for example in map 09 in the crushers room, which looks horrible. In regards to details, expect extreme darkness in some maps, mostly as a plus feature to interesting gameplay. Anyway, if one midi sticks to my mind is the one in map 02, the rest are ok but this one is super neat, although not the best one for that map. First level has "The Imp's Song", one of my all time favs.

 

You can also expect a bit of Plutonia gameplay here, but it's mostly concentrated in the first map. It's a mixed bag in terms of combat too, the variety is pleasing to me, and you get incidental combat in the majority mixed with a few teleporting enemies here and there. Tight quarters with enemies is very present, specially in darkness. Progression is what rubbed me wrong way in some maps. While I appreciate non-linearity, I can also be fond to linearity if there's always a way to get back to previous areas, in case I missed a secret or decided to skip it for later. That's not the case here, and I found myself having to idclip near the exit, to look for those skipped secrets. It could be a matter of preferences, I simply don't agree with that design choice. Whatever... also expect some confusing switch-hunts, particularly in maps 03 and 05, but this something I am fond of (uh, preferences part 2 :P). 

 

Returning to the secrets topic, no complains, except for a couple that I could not find in the last map, and I think one of them is unreachable. There's a troll secret in map 06, well, there could be something else if you keep an eye...

 

My favourite map is 01, (hey, first time a starter is one of my favs!), and also maps 03, 05, 08 are in the list. Map 10 could also be if it weren't for those secrets, but on the very very very positive side there's no IoS! The others are ok and so so. 

 

Overall, fans of Plutonia might find a couple of gems here, although I still recommend it for varied easy-medium gameplay. And don't forget this runs with PLUTONIA.WAD, using PrBoom+ complevel 9. My rate is 7/10. 

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trrobin

  
Nice map designs and items placement with enjoyable and challenging gameplay without being frustrating. An all around good wad.

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NuMetalManiak

  
interesting, so this is where [B0S] started.

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Guest

Unknown date

  
Excellent set, good gameplay and music. 5/5

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Guest

Unknown date

  
Very good job! 4/5. The best maps in my opinion - 1,3,8,10 i didn't like 2,7 - they are very weak!

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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
Another really good mapset this early in 2009.Good gameplay & plentiful health/ammo make this fun to play.A worthwhile download with good re-play value. I give this a 4.5[5]/5 based on how pissed off I get when I die.[The more I like it,the more P.O.'ed I get] I got ROYALLY PISSED a few times!-d.d.koop

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Guest

Unknown date

  
Good job! It's really interesting wad for classic loveres.

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Guest

Unknown date

  
Excellent! The maps are very good, sometimes too hard but that's the challenge. Note that this is for plutonia so don't complain if you get checker walls. One flaw though is that you just randomly placed ammo inside short hallways, I found myself picking a box of shells while having 98 shells more than once. :/ Besides for that one, well worth the download. 4.5(5)/5 - Moti

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Guest

Unknown date

  
Nice Wad, 5/5. First Map is best, 3 is too looooooong.

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Guest

Unknown date

  
Good job. Several maps are made in plutonia-style. Several like doom2-style maps.

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Guest

Unknown date

  
Excellent set. Cheers! 5/5

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Guest

Unknown date

  
Mixed bag but some maps are definitely fine. Nice music also. 3,5+/5 in sum. Worth at all for the good/v.good maps.

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Guest

Unknown date

  
First map is good, next maps is bad. Many copypast in 2nd and 7th maps, in 4th map awful lag with block monsters line, in 10th map lag with lattice texture... Only 2 stars.

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Guest

Unknown date

  
Map 03 is THE BEST!

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Guest

Unknown date

  
map03 == (map01 + map02 + map04..map10) * 10 4 stars

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Guest

Unknown date

  
A fantastic set of 10 levels for Plutonia. You guys have real talent! The level design is precise, and the gameplay is challenging, but fast and tight. Good ammo and health placement throughout. A strong 4/5. recommended.

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Guest

Unknown date

  
Great wad i like it -David

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Guest

Unknown date

  
Cool gameplay!

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Guest

Unknown date

  
map03 and map10 are excellent

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Guest

Unknown date

  
Nice job, guys! I mark it with 5

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Guest

Unknown date

  
4/5, no 5/5 because you need plutonia wad to play it, and I have it but it's unfair to the people who don't have it.

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Guest

Unknown date

  
It needs complevel 9. Awesome set, 5/5.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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