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Beach Day

   (33 reviews)
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4 Screenshots

About This File

This map is provided only for single play. This map can be played without jumps, cross and mouse look. There are 6 keys to use (for example red key and red skull - are different). Building this map, I used zdoom in doom and legacy ports for making 3d floors,water and colourmap.


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Yuki Senmatsu

  
Love it. Nicely done, even the concept. I may record this since summer is near. Challenging this is, but recommended.

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cs99cjb

  
I gave up after hours of wandering around pressing random walls to find teleporters leading to bizarre secrets but not the blue and red keys I actually needed. Prepare yourself for eye-level door handles, truck-sized sun loungers, and other out-of-scale abominations common in PWADs. It's a shame because this map had the potential for something very rare: a story someone might actually want to tell.

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Guest

  
Quite badly modernized (stolen?) version of a map I've played about a decade ago. Having said that, it basically consists of a huge open area with a beach, small islands and a shitload of snipers. Example of a poor update: while wading through the now slow water, it is almost impossible being not hit. Given that uploader did not refer to the original author & the original played much better than this resource hog & some horrible HOMs: 1*.

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Guest

  
HUGE and remarkable, that it shows what the adapted source ports are capable of. So much in view for one map—a cityscape, with fences, water and sloped beach sands, even outdoor tables and pools. The big downsides here, besides bugs (missing textures), is the VASTness of the map—it takes so long to complete. I’ve spent hours, found secret spots (including how to get into the lighthouse), and I still haven’t been able to find all the keys.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
Frustrating gameplay...not my style of Dooming. It's too bad...as there were some really nice looking areas in this map. 2/5

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Guest

Unknown date

  
Difficult and detailed. Very nicely done. Only complaint is hitscan monsters (chaingunners) hitting me from across the level. Can also be a bit confusing. 4/5 -r_rr

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Guest

Unknown date

  
Overrated here. Partially fair stuff but too many no-gos. Constantly getting stuck in everything, too large water areas (under full enemy fire) and so on. Switch/key hunt. Sometimes it felt like a 1995 wad. Though some areas are ok.

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Guest

Unknown date

  
Good

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Guest

Unknown date

  
After playing this map, I say you had a good idea to have the legions of hell on the beach but I would make it slightly easier because there is way too much cross fire in there. I would put Revenant and some Mancubi mostly in indoor areas rather than outdoor. Over all I like the level design but I think by toning down the amount of medium strength enemies, this wad would still be challenging but not to a point of frustration. Still not bat at all. -Alando1

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Unknown date

  
Interesting map. It's like Duke Nukem beach or first level of Sonic Doom. But is too slowly in open zones. 3/5

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Unknown date

  
Very nice atmosphere.

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Unknown date

  
Cool big map. Long playtime. It's plus! Lighthouse is nobady, but I would like to get inside... ;) 5/5

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Unknown date

  
Good design but it gets too slow in open spaces even in GlZdoom and I also run around searching for where to use the keys. Just got motion sickness. 3.5/5 - Optimus

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Unknown date

  
Not bad, too bad there's some major HOM near the beach. 3/5

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Guest

Unknown date

  
very good ! the only disadvantage - is that the game becomes slowly on open territory as it is said higher 4/5

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Unknown date

  
Shit city.

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Unknown date

  
A nice concept, but it was fairly big and hard to navigate around. I myself also had trouble figuring out what to do with the keys. I am giving this a 3/5 since it was a different concept that was more in design over gameplay.-Candle M

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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