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Beach Day

   (33 reviews)
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4 Screenshots

About This File

This map is provided only for single play. This map can be played without jumps, cross and mouse look. There are 6 keys to use (for example red key and red skull - are different). Building this map, I used zdoom in doom and legacy ports for making 3d floors,water and colourmap.


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Yuki Senmatsu

  
Love it. Nicely done, even the concept. I may record this since summer is near. Challenging this is, but recommended.

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cs99cjb

  
I gave up after hours of wandering around pressing random walls to find teleporters leading to bizarre secrets but not the blue and red keys I actually needed. Prepare yourself for eye-level door handles, truck-sized sun loungers, and other out-of-scale abominations common in PWADs. It's a shame because this map had the potential for something very rare: a story someone might actually want to tell.

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Guest

  
Quite badly modernized (stolen?) version of a map I've played about a decade ago. Having said that, it basically consists of a huge open area with a beach, small islands and a shitload of snipers. Example of a poor update: while wading through the now slow water, it is almost impossible being not hit. Given that uploader did not refer to the original author & the original played much better than this resource hog & some horrible HOMs: 1*.

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Guest

  
HUGE and remarkable, that it shows what the adapted source ports are capable of. So much in view for one map—a cityscape, with fences, water and sloped beach sands, even outdoor tables and pools. The big downsides here, besides bugs (missing textures), is the VASTness of the map—it takes so long to complete. I’ve spent hours, found secret spots (including how to get into the lighthouse), and I still haven’t been able to find all the keys.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
Frustrating gameplay...not my style of Dooming. It's too bad...as there were some really nice looking areas in this map. 2/5

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Guest

Unknown date

  
Difficult and detailed. Very nicely done. Only complaint is hitscan monsters (chaingunners) hitting me from across the level. Can also be a bit confusing. 4/5 -r_rr

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Guest

Unknown date

  
Overrated here. Partially fair stuff but too many no-gos. Constantly getting stuck in everything, too large water areas (under full enemy fire) and so on. Switch/key hunt. Sometimes it felt like a 1995 wad. Though some areas are ok.

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Guest

Unknown date

  
Good

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Guest

Unknown date

  
After playing this map, I say you had a good idea to have the legions of hell on the beach but I would make it slightly easier because there is way too much cross fire in there. I would put Revenant and some Mancubi mostly in indoor areas rather than outdoor. Over all I like the level design but I think by toning down the amount of medium strength enemies, this wad would still be challenging but not to a point of frustration. Still not bat at all. -Alando1

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Guest

Unknown date

  
Interesting map. It's like Duke Nukem beach or first level of Sonic Doom. But is too slowly in open zones. 3/5

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Guest

Unknown date

  
Very nice atmosphere.

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Guest

Unknown date

  
Cool big map. Long playtime. It's plus! Lighthouse is nobady, but I would like to get inside... ;) 5/5

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Guest

Unknown date

  
Good design but it gets too slow in open spaces even in GlZdoom and I also run around searching for where to use the keys. Just got motion sickness. 3.5/5 - Optimus

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Unknown date

  
Not bad, too bad there's some major HOM near the beach. 3/5

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Guest

Unknown date

  
very good ! the only disadvantage - is that the game becomes slowly on open territory as it is said higher 4/5

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Unknown date

  
Shit city.

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Unknown date

  
A nice concept, but it was fairly big and hard to navigate around. I myself also had trouble figuring out what to do with the keys. I am giving this a 3/5 since it was a different concept that was more in design over gameplay.-Candle M

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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