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Super Mario Bros Deathmatch

   (21 reviews)
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About This File

A project brought to you by the ZDoom and Skulltag community, this is deathmatch in the Mushroom kingdom, an additional weapon mod was planned and contstructed that contained weapons such as Racoon and FireFlower morph pickups, but due to Skulltag's currect limited morph support and bugginess it has been scrapped, which is a real shame. MDM04 has been excluded from the maplist because it has awful gameplay value, but you can still warp to it if you are curious.

MDM01: Grassland by Captain Toenail MDM02: Subcon Kingdom by Captain Toenail MDM03: Mario's Undergrounds by Mati MDM05: Yoshi's Island by Icytux MDM06: The Waterfall by Crazy Chicken MDM07: Big Island by HnSolo77 MDM09: Desert Speed Trap by Daimon MDM10: Fortress of Fire by Captain Toenail MDM12: Lost Oasis by Captain Toenail MDM14: World 1 by HnSolo77 MDM15: Iced Land Arena by Captain Toenail MDM16: Underwater Battle by Mati MDM17: Panic Pyramid by Mati MDM04: Doomship by Captain Toenail


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Unknown date

  
if it helps any MDM07 and MDM14 have player one starts... i hate not having player one starts in deathmatch levels, i like looking at them... but i can only edit my own maps in this and not others ... - hnsolo77

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Unknown date

  
Play this with Bots and you're laughing!

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Unknown date

  
WOOT!

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Guest

Unknown date

  
Very good - tubers93

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Unknown date

  
Pathetic. No player 1 starts in the levels. 0 Stars

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Unknown date

  
Heh this is a pretty good set, I liked it and I had no problems running this in Skulltag in skirmish mode. Definitely nostalgic! 4/5!-Candle M

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Unknown date

  
Seeing as it's a deathmatch... There are only deathmatch starts. It's pretty good.

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Unknown date

  
This is deathmatch for a reason... Try running it with skulltag. Either way, excellent mod! I loved it. 5 stars from me. - Moti

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Unknown date

  
Pretty good. But there are no player 1 starts which is a big no. You have no choice to run it with the -deathmatch or -altdeath command. I think all DM levels should have player 1 starts. But some excellent levels in here, it was fun. 4 Stars

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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