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Granite Base

   (26 reviews)
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3 Screenshots

About This File

An attempt to see if I could make a decent vanilla map, I'm quite pleased with the result, it was tested with Doom95 so it should work with every port.


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5-minutes level. As-is not bad, but in about all aspects a bit below average. Layout is short & simple, texture use and ambiance are standard, there's little decoration, and the gameplay @ UV is too far from exciting. After having played it, there was nothing I'd tagged as worth to remember. Overall: small 3* because author showed some skills.

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Guest

  
Awesome vanilla map with cool graphics and gameplay!

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Guest

Unknown date

  
this was already released, and i can't tell if there were any revisions made here.

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Guest

Unknown date

  
i like it alot. want more.

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Guest

Unknown date

  
A pretty average map from start to finish. The map is populated with fairly week enemys with a few Cacodemons, Hell Knights and Revenants. The blue key seemed tough to find at first, but once you have it, the level is simple to finish. It was okay, only play if you got nothing better to do. 3/5.-Candle M

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Guest

Unknown date

  
A little easy

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Guest

Unknown date

  
Decent and solid stuff. Might be too easy but no other flaws detected. But would make a good map01/02 in some large episode.

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Guest

Unknown date

  
DOOM.EXE and DOOM2.WAD are what I used to play this map. (Why did someone think Plutonia was needed?) This is indeed a small map, but it is very nicely done. I'm a bit envious of the author's good sense of composition and consistency. This map looks like it could have come right out from one of the original DOOM episodes. The level of challenge is medium to low. There's plenty more ammo, so most players can expect to make it through alive. Expect some unpleasant surprises though!

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Guest

Unknown date

  
That was a fun 7 minutes. Only found 1 secret at the beginning, but still, proper health balance kept me on my toes. I like the lack of super shotgun, would've made it too easy.

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Memfis

Unknown date

  
it's an older version of pc_cp.wad map04

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Guest

Unknown date

  
Sehr gut! 4/5 - Optimus

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Guest

Unknown date

  
This made my night, thanks a ton!!! 5/5 - DeathevokatioN

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Guest

Unknown date

  
mmm a really beautiful vanilla doom wad, fully works on doom2.exe v 1.9 using dosbox, nice e4 style, nice map, nice all. 4 stars from daimon 4+2=6

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Guest

Unknown date

  
Very well done, flows quite well and no textures clash. Enjoyable 10 minute game

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Guest

Unknown date

  
Nothing special but not bad. Also where's supershotgun? 2/5 - Zalewa

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Guest

Unknown date

  
WHERE IS THE MEGAWADS PEOPLE

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Unknown date

  
Unless Doom95 means Plutonia, the author failed to mention this is a map for Plutonia. Other than it being a fairly small and not too difficult wad, it's not a bad attempt. Worked fine with GZDoom v1.2.0. 4/5

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Unknown date

  
This is dated March 2009. It's good fun; a kind of hellish crate warehouse techbase with 128 mostly weak monsters. It's not at all hard, but it flows well. The map basically looks, plays, and feels like a good but easy level from 1996, a mish-mash of E2 and E3 elements with a few Doom II monsters. The toughest baddies are a handful of cacodemons, hell knights, and a revenant at the end; the rest are mostly former humans and imps.

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Unknown date

  
Nice flow,not overly difficult.Would make a good opening level for a megawad or mapset.3.5[4]/5-d.d. koop

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Guest

Unknown date

  
Hi, it's the author here, what do you mean it requires Plutonia? I never used Plutonia at any point when making this map, just plian ol' DoomII

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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