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Granite Base

   (26 reviews)
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3 Screenshots

About This File

An attempt to see if I could make a decent vanilla map, I'm quite pleased with the result, it was tested with Doom95 so it should work with every port.


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Guest

  
5-minutes level. As-is not bad, but in about all aspects a bit below average. Layout is short & simple, texture use and ambiance are standard, there's little decoration, and the gameplay @ UV is too far from exciting. After having played it, there was nothing I'd tagged as worth to remember. Overall: small 3* because author showed some skills.

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Guest

  
Awesome vanilla map with cool graphics and gameplay!

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Guest

Unknown date

  
this was already released, and i can't tell if there were any revisions made here.

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Guest

Unknown date

  
i like it alot. want more.

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Guest

Unknown date

  
A pretty average map from start to finish. The map is populated with fairly week enemys with a few Cacodemons, Hell Knights and Revenants. The blue key seemed tough to find at first, but once you have it, the level is simple to finish. It was okay, only play if you got nothing better to do. 3/5.-Candle M

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Guest

Unknown date

  
A little easy

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Guest

Unknown date

  
Decent and solid stuff. Might be too easy but no other flaws detected. But would make a good map01/02 in some large episode.

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Guest

Unknown date

  
DOOM.EXE and DOOM2.WAD are what I used to play this map. (Why did someone think Plutonia was needed?) This is indeed a small map, but it is very nicely done. I'm a bit envious of the author's good sense of composition and consistency. This map looks like it could have come right out from one of the original DOOM episodes. The level of challenge is medium to low. There's plenty more ammo, so most players can expect to make it through alive. Expect some unpleasant surprises though!

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Guest

Unknown date

  
That was a fun 7 minutes. Only found 1 secret at the beginning, but still, proper health balance kept me on my toes. I like the lack of super shotgun, would've made it too easy.

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Memfis

Unknown date

  
it's an older version of pc_cp.wad map04

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Guest

Unknown date

  
Sehr gut! 4/5 - Optimus

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Guest

Unknown date

  
This made my night, thanks a ton!!! 5/5 - DeathevokatioN

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Guest

Unknown date

  
mmm a really beautiful vanilla doom wad, fully works on doom2.exe v 1.9 using dosbox, nice e4 style, nice map, nice all. 4 stars from daimon 4+2=6

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Guest

Unknown date

  
Very well done, flows quite well and no textures clash. Enjoyable 10 minute game

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Guest

Unknown date

  
Nothing special but not bad. Also where's supershotgun? 2/5 - Zalewa

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Guest

Unknown date

  
WHERE IS THE MEGAWADS PEOPLE

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Guest

Unknown date

  
Unless Doom95 means Plutonia, the author failed to mention this is a map for Plutonia. Other than it being a fairly small and not too difficult wad, it's not a bad attempt. Worked fine with GZDoom v1.2.0. 4/5

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Unknown date

  
This is dated March 2009. It's good fun; a kind of hellish crate warehouse techbase with 128 mostly weak monsters. It's not at all hard, but it flows well. The map basically looks, plays, and feels like a good but easy level from 1996, a mish-mash of E2 and E3 elements with a few Doom II monsters. The toughest baddies are a handful of cacodemons, hell knights, and a revenant at the end; the rest are mostly former humans and imps.

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Unknown date

  
Nice flow,not overly difficult.Would make a good opening level for a megawad or mapset.3.5[4]/5-d.d. koop

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Guest

Unknown date

  
Hi, it's the author here, what do you mean it requires Plutonia? I never used Plutonia at any point when making this map, just plian ol' DoomII

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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