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Alando Guns X

   (47 reviews)
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Weapon wad that is so groovy you'll be addicted to it. It contains dynamic lighting for GZDoom users and has updated and fixed weaponry.


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Untamed64

  

Alandoguns made another weapons mod Yaaay, AlandoGunsX

 

uhh.. it has several classes that have different starting weapons, but some of the classes have shitty voice acting.. I'll just choose the class that has the most normal sounds.

 

Oh. It has weapon slots that only allow one weapon. Forcing you to swap weapons by dropping one on the ground when you pick another one up.

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Gato606

  

It's a nice collection of monsters and guns, nice sprites and stuff (like the TERRAIN lump, dynamic lights), it's an eclectic mix of monsters and weapons from different games, a bit messy, yes, but still fun.

Maybe it's a bit unbalanced on weapons/ammo, you might end with full ammo for a gun you haven't found yet.

Some visual effects (specially barrels/mines explosions) overload the engine and make slow down your game.  Another a bit annoying feature is the automatic reload of guns with no option of manual weapon reloading, you might ending facing a big monster when suddenly you have to wait till the gun is reloaded.

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Guest

  
God was this terrible. They didn't even care to make their own skins, some of them they just ripped from other games! This WAD is absolutely terrible, Do not download this, you'll get what this review shows.

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Guest

Unknown date

  
ROFL you cant use the wad becuase the player tank exceeds, plus it wont work with skultag 98a

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Guest

Unknown date

  
You know, judging from playing this, I'm actually appreciating AEOD more because there's also a lot more variety in the randomized monsters to kill as well. (That, and the aforementioned mod doesn't LET YOU kick its ass so easily... especially not on the higher difficulties)

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Guest

Unknown date

  
At least his stuff is better than Daniel's. I don't got an idea why you rip on Alando for. The original wad was fun, I don't see how everything must cater to everyone, stick with the weapon sets you like instead and avoid the authors you don't like. And just to throw my opinions in some more; screw AEOD, didn't like any of the creatures or weapons.

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Guest

Unknown date

  
THIS IS SHIT!!!!! would be 0 without the hellstorm thingy but I give 2 just for that

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Guest

Unknown date

  
this is diamond. Alando you are fucking genious hell yes 5/5

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Guest

Unknown date

  
You said it works with skulltag but the fucking tank player class is to big. Can any one fix that?

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Guest

Unknown date

  
The previous Alandoguns was epic, but this version is a massive leaning tower of shit. 0/5

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Guest

Unknown date

  
This was better than the original...if it weren't for the stupid ass one-liners that make your ears bleed,the inconsistent hands with the random rips, and the Items and weapons with pointless (but annoying) addons (such as the Halo gun with the flashlight). As a wad it self I would give it 4/5 for the effort, but the 3 flaws I said brings it down to 3/5, it can be fun at times though :)

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Guest

Unknown date

  
Everything you could possibly do wrong in a weapons mod, Alando has done. Immoral Conduct rips, model rips with hundreds of frames, dozens of pointless inventory items, weapons that don't match in style, everything. Stay the hell away from this. 0/5 --Woolie

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Guest

Unknown date

  
Holy fucking christ, you made something even worse than the first alandogun wad and THAT was a pretty shitty weapons mod. 0/5

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mallo

Unknown date

  
Why when I shoot into imp's crotch with Sniper Rifle, I shoot his head off? O_o Anyways, there are too many classes. Going over 5 is a bad thing already. Additionally, if this had more consistent sprites, it'd be really good :)

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Guest

Unknown date

  
The alpha and the omega of fucking shitty weapon wads. This wad is like the product of a greasy, hairy anus that sucks resources from other decent weapon wads into it's brown vortex, before spewing it back out into a incoherent clusterfuck of a wad. Folks, this is none other than the fucking weapon wad antichrist. Abandon all hope ye who dare to play this putrid matter.

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Guest

Unknown date

  
No F words! Pretty reasonable wad. At least he did it for his desceased father that he cared about so much. I give him credit for that.

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Guest

Unknown date

  
Too much content, the non-Doom hand weapons look out of place atop all the non-Doom sprite rips.

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Guest

Unknown date

  
Everything I could say has already been said, yet I choose to review this anyway. That's how much I don't like it. 0/5

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Guest

Unknown date

  
The selection for some sounds effects are really bad. Like grunts. The next problem is the weapon selection. You do have some good weapons in there, like shotguns. But in general none of the weapons really seem to fit in together. The mismatching hands with other weapons happens everywhere, but it's still a problem. The way the ammo indicator works is backwards, as using ammo in a clip adds it upwards. You have potential, just narrow your focus.

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Guest

Unknown date

  
It's not my favorite, but it's a small step up from the original. liked some of the weapons, but others were overpowered. i'd say this gets a 3/5, becacuse of how much effort went into it. no monster replacements :( But still an ok wad. although much better for really tough wads, like scythe, and alot of players in survival.

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Guest

Unknown date

  
Phail...-ed...

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Guest

Unknown date

  
...D: this was new...most of the weapons sucked ,the inventory bar was a mess , and giving your game your own name seems concieted to me...but this thing helped me learn almost everything i know about writing doom codes. so for that , and the fact that any other serous doomer who wants to learn code could use this, i give it four stars.

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Guest

Unknown date

  
It's funny the txt file says not to steal resources from a wad essentially full of stolen resources. Completely worthless.

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Guest

Unknown date

  
I personally like it, Exept that it happens to crash Gzdoom all the time. -1 star for that.

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Guest

Unknown date

  
ppl are working very for make good mods and credit there source and you stole prites everywhere like a bastard ? but who cares ? i luv it ! 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
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