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JtRLimbo 2: The Ruins Remaining

   (21 reviews)
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12 Screenshots

About This File

JtRLimbo 2 The Ruins Remaining is the sequel of the map from Arcades3d. It's the same level, but with a twist, making it the most exciting gameplay you've ever seen.


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Guest

Unknown date

  
Yeah it uses its own sprites; all ripped and not properly credited... genius!

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Guest

Unknown date

  
Enjoyed it.

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Guest

Unknown date

  
Pretty lame! Visually this is really sub-par and gameplay is propably even worse... I stopped playing after my view was taken away to show a door opening awefully slow. I'd give this 2 stars, but because of the improper credits I'll make that 1! "...and others"? Really, you must be kidding.

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Unknown date

  
Annoying as shit boss.

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Unknown date

  
Script error, "MAPINFO" line 2: Bad syntax. WTF

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Guest

Unknown date

  
Gameplay is surprisingly good. The map, however, is a bit on the bland side. The Hammerhound is extremely cheap. I had more trouble with that guy than with the Lich King.

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Guest

Unknown date

  
This is a very solid and decent map. In oppose to the above reviewer, I didn't find the map too bland. The gameplay was great and enjoyable, the music was well selected (heh, Lich King music from GVH) and the new monsters use was good. I'd give this 4 starts but some genius decided to randomly throw a zero in here, so you get 5/5 from me. Good work, keep it up. - Moti

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Unknown date

  
Gameplay is cool, level's atmosphere too. But final boss is boring for me...(I'm sorry I did "sv_fastweapons 1" during that battle.) I give this 4/5. Keep your works on your other projects! :p - playerlin

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Unknown date

  
What Moti said.-5/5-d.d.koop

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Unknown date

  
Wait, 12 MB for a single map? WTF?

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Unknown date

  
Bad Wad -Zalewa

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Unknown date

  
Dude, does your ears works up to 5000 hz?. I mean cmon. Sound is REALY bad.

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Unknown date

  
I thought this wad was a bit meh. The room with the Disney villian's pics posted reminded me of Kingdom Hearts...I dunno...but that felt a bit odd within this level. The new monster designs weren't bad, 2/5.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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