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JtRLimbo 2: The Ruins Remaining

   (21 reviews)
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12 Screenshots

About This File

JtRLimbo 2 The Ruins Remaining is the sequel of the map from Arcades3d. It's the same level, but with a twist, making it the most exciting gameplay you've ever seen.


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Guest

Unknown date

  
Yeah it uses its own sprites; all ripped and not properly credited... genius!

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Guest

Unknown date

  
Enjoyed it.

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Guest

Unknown date

  
Pretty lame! Visually this is really sub-par and gameplay is propably even worse... I stopped playing after my view was taken away to show a door opening awefully slow. I'd give this 2 stars, but because of the improper credits I'll make that 1! "...and others"? Really, you must be kidding.

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Guest

Unknown date

  
Annoying as shit boss.

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Guest

Unknown date

  
Script error, "MAPINFO" line 2: Bad syntax. WTF

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Guest

Unknown date

  
Gameplay is surprisingly good. The map, however, is a bit on the bland side. The Hammerhound is extremely cheap. I had more trouble with that guy than with the Lich King.

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Guest

Unknown date

  
This is a very solid and decent map. In oppose to the above reviewer, I didn't find the map too bland. The gameplay was great and enjoyable, the music was well selected (heh, Lich King music from GVH) and the new monsters use was good. I'd give this 4 starts but some genius decided to randomly throw a zero in here, so you get 5/5 from me. Good work, keep it up. - Moti

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Unknown date

  
Gameplay is cool, level's atmosphere too. But final boss is boring for me...(I'm sorry I did "sv_fastweapons 1" during that battle.) I give this 4/5. Keep your works on your other projects! :p - playerlin

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Unknown date

  
What Moti said.-5/5-d.d.koop

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Guest

Unknown date

  
Wait, 12 MB for a single map? WTF?

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Guest

Unknown date

  
Bad Wad -Zalewa

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Unknown date

  
Dude, does your ears works up to 5000 hz?. I mean cmon. Sound is REALY bad.

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Unknown date

  
I thought this wad was a bit meh. The room with the Disney villian's pics posted reminded me of Kingdom Hearts...I dunno...but that felt a bit odd within this level. The new monster designs weren't bad, 2/5.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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