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The UAC Rebellion

   (62 reviews)
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9 Screenshots

About This File

You are a normal marine, no more important than the rest. You've worked at the UAC for years now, and have had time


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Guest

  
A bit odd at times, but creative and original. Lots of nice 'realistic' touches.

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Guest

  
I had fun playing this when I was unable to sleep.When I finished it,slept like a baby.

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Guest

  
Hmm... Map layouts / architecture is overall a bit primitive, not too say: simple. Texture use is consistent to the point of monotonous. Sadly the gameplay does imho not match at all with the high ratings here: there's almost no strategy, and overall monster placement looks very uninterested. Which makes gameplay quite boring. Small 4* for the effort & 2* for the gameplay = 3* for a one-play experience of what gives me an impression of a sort-of jokewad.

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scifista42

Unknown date

  
I think this wad is legendary for its unique concept. The resulting atmosphere impressed me so much that I'm totally willing to overlook flaws in level design. Killing marines with little health in a semi-realistic environment was satisfying. 5/5

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Guest

Unknown date

  
Good if youre good at doom, bad if you suck at doom.

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Guest

Unknown date

  
Cool unique WAD.

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Sorry, but I quite around Map08 because the ammo balance was just getting unfair. And difficulty setting are only very lightly provided. Play a few maps at the beginning, then stop, or at least don't pistol start the maps.

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Guest

Unknown date

  
I didn't enjoy this at all. Too many hitscanners in dark hallways for my tastes; lost interest before I even finished MAP02.

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dg93

Unknown date

  
This is one of Doomkid's first wads ever published. I like it, even though it is riddled with some flaws here and there, but it is a different kind of Doom experience than most wads on /idgames. For one thing, Doomkid's mapping skills have improved A LOT since his release of UAC Rebellion. I recommend looking into some of his other works, especially his Deathmatch wads. 4/5

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Guest

Unknown date

  
If you're allergic to hitscan monsters, you should probabally avoid this mapset.

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Guest

Unknown date

  
Very fun,I remember playing this when it came out. Lol,came.

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Guest

Unknown date

  
i like! thanks for sharing

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Scypek2

Unknown date

  
I'm halfway through and it's really good! It might've been average as a usual mapset full of hellspawn, but you weren't afraid to experiment and there are new enemies and some little new things that make it more immersing, like the new objects and signs on walls. Story may feel "laughable" for someone, but still, I prefer it over the 1000th "After stopping 999 hellspawn invasions, the unexpectable happened: a hellspawn invasion". Originality and creativity is what I like the most, Therefore 5 stars.

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NuMetalManiak

Unknown date

  
cool but horribly cramped, especially the sewer maps. the rickroll thing, though, was awesome.

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Guest

Unknown date

  
Too hard huh? lets rock note:i will try complete this on nightmare!!! so i will upload a demo and who the fuck is doomkid he is a kid im too... lol

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Guest

Unknown date

  
A mini map set that started out pretty okay imho. After a while the cramped map design got to me for a bit. This was just a pretty average set to begin with. Play it if your bored or need something new you haven't covered yet. 3/5-Candle M

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Guest

Unknown date

  
I liked it. Hitscanners are a problem for nOObs.

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Guest

Unknown date

  
Ahaha... this wad is something else entirely. It's one of those serious wads that's just so ridiculous that it seems like a jokewad. Nothing too bad about it, besides cramped level design, but the ripped resources and "story" are rather laughable. 3/5

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Guest

Unknown date

  
Very nice. Enjoyable. 5/5/5

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Guest

Unknown date

  
Bleh, the levels just fade away into mediocrity within the first couple of minutes.

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Guest

Unknown date

  
Ammo balance was unfair? I never had any issues getting through it. There was more then enough. It's nothing special though. It's good fun, but nothing awesome. The level design leaves some to be desired. Not hard at all even on UV. 3/5

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Guest

Unknown date

  
Well done! The new enemies are very classy.

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Lycaon

Unknown date

  
Level design could have been better but it's really fun to play something new, with new enemies and reworked marines. The one shooting a pistol is amazing. Would like to see it in more mods.

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Guest

Unknown date

  
This wad has that "shores of hell" feel to it. Seems like what would've been awesome back in the day. 4 otta 5

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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