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The UAC Rebellion

   (62 reviews)
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9 Screenshots

About This File

You are a normal marine, no more important than the rest. You've worked at the UAC for years now, and have had time


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Guest

  
A bit odd at times, but creative and original. Lots of nice 'realistic' touches.

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Guest

  
I had fun playing this when I was unable to sleep.When I finished it,slept like a baby.

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Guest

  
Hmm... Map layouts / architecture is overall a bit primitive, not too say: simple. Texture use is consistent to the point of monotonous. Sadly the gameplay does imho not match at all with the high ratings here: there's almost no strategy, and overall monster placement looks very uninterested. Which makes gameplay quite boring. Small 4* for the effort & 2* for the gameplay = 3* for a one-play experience of what gives me an impression of a sort-of jokewad.

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scifista42

Unknown date

  
I think this wad is legendary for its unique concept. The resulting atmosphere impressed me so much that I'm totally willing to overlook flaws in level design. Killing marines with little health in a semi-realistic environment was satisfying. 5/5

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Guest

Unknown date

  
Good if youre good at doom, bad if you suck at doom.

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Guest

Unknown date

  
Cool unique WAD.

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Sorry, but I quite around Map08 because the ammo balance was just getting unfair. And difficulty setting are only very lightly provided. Play a few maps at the beginning, then stop, or at least don't pistol start the maps.

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Guest

Unknown date

  
I didn't enjoy this at all. Too many hitscanners in dark hallways for my tastes; lost interest before I even finished MAP02.

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dg93

Unknown date

  
This is one of Doomkid's first wads ever published. I like it, even though it is riddled with some flaws here and there, but it is a different kind of Doom experience than most wads on /idgames. For one thing, Doomkid's mapping skills have improved A LOT since his release of UAC Rebellion. I recommend looking into some of his other works, especially his Deathmatch wads. 4/5

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Guest

Unknown date

  
If you're allergic to hitscan monsters, you should probabally avoid this mapset.

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Guest

Unknown date

  
Very fun,I remember playing this when it came out. Lol,came.

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Guest

Unknown date

  
i like! thanks for sharing

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Scypek2

Unknown date

  
I'm halfway through and it's really good! It might've been average as a usual mapset full of hellspawn, but you weren't afraid to experiment and there are new enemies and some little new things that make it more immersing, like the new objects and signs on walls. Story may feel "laughable" for someone, but still, I prefer it over the 1000th "After stopping 999 hellspawn invasions, the unexpectable happened: a hellspawn invasion". Originality and creativity is what I like the most, Therefore 5 stars.

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NuMetalManiak

Unknown date

  
cool but horribly cramped, especially the sewer maps. the rickroll thing, though, was awesome.

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Guest

Unknown date

  
Too hard huh? lets rock note:i will try complete this on nightmare!!! so i will upload a demo and who the fuck is doomkid he is a kid im too... lol

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Guest

Unknown date

  
A mini map set that started out pretty okay imho. After a while the cramped map design got to me for a bit. This was just a pretty average set to begin with. Play it if your bored or need something new you haven't covered yet. 3/5-Candle M

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Guest

Unknown date

  
I liked it. Hitscanners are a problem for nOObs.

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Guest

Unknown date

  
Ahaha... this wad is something else entirely. It's one of those serious wads that's just so ridiculous that it seems like a jokewad. Nothing too bad about it, besides cramped level design, but the ripped resources and "story" are rather laughable. 3/5

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Guest

Unknown date

  
Very nice. Enjoyable. 5/5/5

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Guest

Unknown date

  
Bleh, the levels just fade away into mediocrity within the first couple of minutes.

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Guest

Unknown date

  
Ammo balance was unfair? I never had any issues getting through it. There was more then enough. It's nothing special though. It's good fun, but nothing awesome. The level design leaves some to be desired. Not hard at all even on UV. 3/5

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Guest

Unknown date

  
Well done! The new enemies are very classy.

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Lycaon

Unknown date

  
Level design could have been better but it's really fun to play something new, with new enemies and reworked marines. The one shooting a pistol is amazing. Would like to see it in more mods.

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Guest

Unknown date

  
This wad has that "shores of hell" feel to it. Seems like what would've been awesome back in the day. 4 otta 5

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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