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Satanic

   (25 reviews)
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7 Screenshots

About This File

Satanic is a hardcore and (I think) challenging ZDoom weapon/gameplay mod. The player becomes a necromancer, who has joined the eternal war. So, you'll have a chance to use both the darkest spells of the underground necromaniac cult and the fire-arms (who would be so careless wandering the Doom world without a gun, huh?)

The name of this mod came from the Warcraft III map 'Defence of the Ancients' (aka DotA), where player could assemble an artifact called Satanic, which granted player the ability to steal his enemies' life when attacking.

If you don't like the marvellous noir palette provided by Post, just remove the Noir.wad from the Satanic.pk3

It is strongly recommended to read the detailed description which could be found in the satanic.txt before playing this mod.


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Guest

Unknown date

  
Some ideas in this are quite nice (the exploding, throwable head for example), but all in all it seems very unbalanced and buggy. Zombiemen killing you with two hits is just overboard! Another big let-down for me is the custom palette wich grayscales every color except red/pink. Try harder next time 2/5

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Guest

Unknown date

  
Very awsome,it has so much "new" into it,this wad introduces new weapons and demons,and this has nice gimmicks,such as the "mindcontrol",whic h does what the name says,and some drain HP when you use them. But there are some cons... but i still give it a five outa five.

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Guest

Unknown date

  
1 just for trying something different but this was just a bit too much gimmicks thrown in.

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Guest

Unknown date

  
fucking excellent. i've never seen a weapons mod create such a drastic change in atmosphere.. i hope we'll see a mapset using this mod real soon..

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Guest

Unknown date

  
hard but nice

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Guest

Unknown date

  
The weapons animations are the opposite of the modern shitty standard, which is hardly any. The mind control was awesome. The palette is interesting, but unfortunately it fucks up a lot of the original graphics like the explosion and it doesn't affect PNGs. The weapons are actually boring and the new monsters are overpowered, no matter if you know their pattern it doesn't change that fact and the palette makes some of them clash horribly. It shows the possibility of talent, though. 2/5

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Guest

Unknown date

  
VERY NICE

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Guest

Unknown date

  
i thought the pallet looked cool, although if all textures/sprites/fla ts were made grayscale excluding red and the pallet left alone it would'v looked cooled

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Guest

Unknown date

  
This is really awesome and I'm surprised I missed it before. Only problem is it doesn't work very well in multiplayer coop... Ah well. -ww

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Unknown date

  
This is different. This is unique. THIS IS BADASS.

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Unknown date

  
Awesome wad ! Very impressive.

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Unknown date

  
Satanic mindcontrol is very funny. A very interesting mod. 5/5

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Unknown date

  
It is actually the style of games I like: Dark, mysterious, cool. Nice ideas, especially the colors!

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Unknown date

  
Way too random and frustrating. Impossible to actually play without cheats or a map designed specifially for it.

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Unknown date

  
very solid 5/5

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Unknown date

  
Innovative, and well done. It completely changes the way you play the game. It also makes it extremely difficult. For those who want hardcore difficulty without shit-tons of monsters or intentionally crappy weapons, look here.

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Unknown date

  
the Best MOD Ever

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Unknown date

  
It has the entire gameplay completely changed. It's impossible to play it like Doom. It's a very, very unusual thing. It's more "magic" than Heretic, or Hexen, or something. After a week, I feel it's very easy to play. But I'm not skilled with some very powerful things yet.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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