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Satanic

   (25 reviews)
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7 Screenshots

About This File

Satanic is a hardcore and (I think) challenging ZDoom weapon/gameplay mod. The player becomes a necromancer, who has joined the eternal war. So, you'll have a chance to use both the darkest spells of the underground necromaniac cult and the fire-arms (who would be so careless wandering the Doom world without a gun, huh?)

The name of this mod came from the Warcraft III map 'Defence of the Ancients' (aka DotA), where player could assemble an artifact called Satanic, which granted player the ability to steal his enemies' life when attacking.

If you don't like the marvellous noir palette provided by Post, just remove the Noir.wad from the Satanic.pk3

It is strongly recommended to read the detailed description which could be found in the satanic.txt before playing this mod.


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Guest

Unknown date

  
Some ideas in this are quite nice (the exploding, throwable head for example), but all in all it seems very unbalanced and buggy. Zombiemen killing you with two hits is just overboard! Another big let-down for me is the custom palette wich grayscales every color except red/pink. Try harder next time 2/5

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Guest

Unknown date

  
Very awsome,it has so much "new" into it,this wad introduces new weapons and demons,and this has nice gimmicks,such as the "mindcontrol",whic h does what the name says,and some drain HP when you use them. But there are some cons... but i still give it a five outa five.

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Guest

Unknown date

  
1 just for trying something different but this was just a bit too much gimmicks thrown in.

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Guest

Unknown date

  
fucking excellent. i've never seen a weapons mod create such a drastic change in atmosphere.. i hope we'll see a mapset using this mod real soon..

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Guest

Unknown date

  
hard but nice

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Guest

Unknown date

  
The weapons animations are the opposite of the modern shitty standard, which is hardly any. The mind control was awesome. The palette is interesting, but unfortunately it fucks up a lot of the original graphics like the explosion and it doesn't affect PNGs. The weapons are actually boring and the new monsters are overpowered, no matter if you know their pattern it doesn't change that fact and the palette makes some of them clash horribly. It shows the possibility of talent, though. 2/5

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Guest

Unknown date

  
VERY NICE

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Guest

Unknown date

  
i thought the pallet looked cool, although if all textures/sprites/fla ts were made grayscale excluding red and the pallet left alone it would'v looked cooled

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Guest

Unknown date

  
This is really awesome and I'm surprised I missed it before. Only problem is it doesn't work very well in multiplayer coop... Ah well. -ww

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Guest

Unknown date

  
This is different. This is unique. THIS IS BADASS.

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Guest

Unknown date

  
Awesome wad ! Very impressive.

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Guest

Unknown date

  
Satanic mindcontrol is very funny. A very interesting mod. 5/5

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Guest

Unknown date

  
It is actually the style of games I like: Dark, mysterious, cool. Nice ideas, especially the colors!

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Guest

Unknown date

  
Way too random and frustrating. Impossible to actually play without cheats or a map designed specifially for it.

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Guest

Unknown date

  
very solid 5/5

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Guest

Unknown date

  
Innovative, and well done. It completely changes the way you play the game. It also makes it extremely difficult. For those who want hardcore difficulty without shit-tons of monsters or intentionally crappy weapons, look here.

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Guest

Unknown date

  
the Best MOD Ever

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Guest

Unknown date

  
It has the entire gameplay completely changed. It's impossible to play it like Doom. It's a very, very unusual thing. It's more "magic" than Heretic, or Hexen, or something. After a week, I feel it's very easy to play. But I'm not skilled with some very powerful things yet.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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