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Satanic

   (26 reviews)
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7 Screenshots

About This File

Satanic is a hardcore and (I think) challenging ZDoom weapon/gameplay mod. The player becomes a necromancer, who has joined the eternal war. So, you'll have a chance to use both the darkest spells of the underground necromaniac cult and the fire-arms (who would be so careless wandering the Doom world without a gun, huh?)

The name of this mod came from the Warcraft III map 'Defence of the Ancients' (aka DotA), where player could assemble an artifact called Satanic, which granted player the ability to steal his enemies' life when attacking.

If you don't like the marvellous noir palette provided by Post, just remove the Noir.wad from the Satanic.pk3

It is strongly recommended to read the detailed description which could be found in the satanic.txt before playing this mod.


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Tempher

  

good

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Guest

Unknown date

  
Some ideas in this are quite nice (the exploding, throwable head for example), but all in all it seems very unbalanced and buggy. Zombiemen killing you with two hits is just overboard! Another big let-down for me is the custom palette wich grayscales every color except red/pink. Try harder next time 2/5

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Unknown date

  
Very awsome,it has so much "new" into it,this wad introduces new weapons and demons,and this has nice gimmicks,such as the "mindcontrol",whic h does what the name says,and some drain HP when you use them. But there are some cons... but i still give it a five outa five.

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Guest

Unknown date

  
1 just for trying something different but this was just a bit too much gimmicks thrown in.

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Guest

Unknown date

  
fucking excellent. i've never seen a weapons mod create such a drastic change in atmosphere.. i hope we'll see a mapset using this mod real soon..

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Guest

Unknown date

  
hard but nice

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Guest

Unknown date

  
The weapons animations are the opposite of the modern shitty standard, which is hardly any. The mind control was awesome. The palette is interesting, but unfortunately it fucks up a lot of the original graphics like the explosion and it doesn't affect PNGs. The weapons are actually boring and the new monsters are overpowered, no matter if you know their pattern it doesn't change that fact and the palette makes some of them clash horribly. It shows the possibility of talent, though. 2/5

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Guest

Unknown date

  
VERY NICE

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Guest

Unknown date

  
i thought the pallet looked cool, although if all textures/sprites/fla ts were made grayscale excluding red and the pallet left alone it would'v looked cooled

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Unknown date

  
This is really awesome and I'm surprised I missed it before. Only problem is it doesn't work very well in multiplayer coop... Ah well. -ww

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Unknown date

  
This is different. This is unique. THIS IS BADASS.

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Unknown date

  
Awesome wad ! Very impressive.

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Unknown date

  
Satanic mindcontrol is very funny. A very interesting mod. 5/5

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Unknown date

  
It is actually the style of games I like: Dark, mysterious, cool. Nice ideas, especially the colors!

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Unknown date

  
Way too random and frustrating. Impossible to actually play without cheats or a map designed specifially for it.

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Unknown date

  
very solid 5/5

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Unknown date

  
Innovative, and well done. It completely changes the way you play the game. It also makes it extremely difficult. For those who want hardcore difficulty without shit-tons of monsters or intentionally crappy weapons, look here.

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Unknown date

  
the Best MOD Ever

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Unknown date

  
It has the entire gameplay completely changed. It's impossible to play it like Doom. It's a very, very unusual thing. It's more "magic" than Heretic, or Hexen, or something. After a week, I feel it's very easy to play. But I'm not skilled with some very powerful things yet.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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