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Satanic

   (26 reviews)
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7 Screenshots

About This File

Satanic is a hardcore and (I think) challenging ZDoom weapon/gameplay mod. The player becomes a necromancer, who has joined the eternal war. So, you'll have a chance to use both the darkest spells of the underground necromaniac cult and the fire-arms (who would be so careless wandering the Doom world without a gun, huh?)

The name of this mod came from the Warcraft III map 'Defence of the Ancients' (aka DotA), where player could assemble an artifact called Satanic, which granted player the ability to steal his enemies' life when attacking.

If you don't like the marvellous noir palette provided by Post, just remove the Noir.wad from the Satanic.pk3

It is strongly recommended to read the detailed description which could be found in the satanic.txt before playing this mod.


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Tempher

  

good

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Guest

Unknown date

  
Some ideas in this are quite nice (the exploding, throwable head for example), but all in all it seems very unbalanced and buggy. Zombiemen killing you with two hits is just overboard! Another big let-down for me is the custom palette wich grayscales every color except red/pink. Try harder next time 2/5

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Guest

Unknown date

  
Very awsome,it has so much "new" into it,this wad introduces new weapons and demons,and this has nice gimmicks,such as the "mindcontrol",whic h does what the name says,and some drain HP when you use them. But there are some cons... but i still give it a five outa five.

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Guest

Unknown date

  
1 just for trying something different but this was just a bit too much gimmicks thrown in.

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Guest

Unknown date

  
fucking excellent. i've never seen a weapons mod create such a drastic change in atmosphere.. i hope we'll see a mapset using this mod real soon..

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Guest

Unknown date

  
hard but nice

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Guest

Unknown date

  
The weapons animations are the opposite of the modern shitty standard, which is hardly any. The mind control was awesome. The palette is interesting, but unfortunately it fucks up a lot of the original graphics like the explosion and it doesn't affect PNGs. The weapons are actually boring and the new monsters are overpowered, no matter if you know their pattern it doesn't change that fact and the palette makes some of them clash horribly. It shows the possibility of talent, though. 2/5

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Guest

Unknown date

  
VERY NICE

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Guest

Unknown date

  
i thought the pallet looked cool, although if all textures/sprites/fla ts were made grayscale excluding red and the pallet left alone it would'v looked cooled

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Guest

Unknown date

  
This is really awesome and I'm surprised I missed it before. Only problem is it doesn't work very well in multiplayer coop... Ah well. -ww

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Unknown date

  
This is different. This is unique. THIS IS BADASS.

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Unknown date

  
Awesome wad ! Very impressive.

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Guest

Unknown date

  
Satanic mindcontrol is very funny. A very interesting mod. 5/5

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Unknown date

  
It is actually the style of games I like: Dark, mysterious, cool. Nice ideas, especially the colors!

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Unknown date

  
Way too random and frustrating. Impossible to actually play without cheats or a map designed specifially for it.

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Unknown date

  
very solid 5/5

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Unknown date

  
Innovative, and well done. It completely changes the way you play the game. It also makes it extremely difficult. For those who want hardcore difficulty without shit-tons of monsters or intentionally crappy weapons, look here.

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Unknown date

  
the Best MOD Ever

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Unknown date

  
It has the entire gameplay completely changed. It's impossible to play it like Doom. It's a very, very unusual thing. It's more "magic" than Heretic, or Hexen, or something. After a week, I feel it's very easy to play. But I'm not skilled with some very powerful things yet.

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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