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Alternate late game music replacement

   (8 reviews)
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I always thought the late game music for both Doom and Doom2 were off so I replaced MAP21 through MAP29 and E3M1-E3M9 with more string based MIDI files since I believe they would fit the hellish atmosphere better than the ones provided with the games.


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Unknown date

  
One would argue that these songs fit Heretic more, because of the strings, but I like them more for Doom, because of the gothic atmosphere they can produce, impossible with Heretic. 4/5

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I was expecting this to be awful - Doom's cheesy music is part of its appeal - but it's actually very good. The music is generally slow-paced and moody, with a film score feel. It's a viable alternative to the ambient grind of the Playstation version. The music for Map23 seems very short though. I assume, based on the readme, that the MIDI files were not actually composed by the wad's author; it's a shame he couldn't credit the originals.

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Actually, the text file says the MIDI files were from Ultima 8, which I obtained from laurasmidiheaven.com . Quite fitting if you ask me as I tried to make sure all songs weren't too short. -Mr. Chris

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I always thought Ultima 8's music worked really well for Hell levels - turns out I'm not the only one! 4/5, because I miss Map28's music -wildweasel

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Hmm, the new tracks are all nice and moody, but for me they got boring quickly as they all have a very similar sound to them. I dunno, although Doom(2)'s music migh not be perfect, I think the more action-packed tunes suit the game much better than these tracks! Still 3/5

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  • File Reviews

    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
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