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Journey To Hell Demo

   (29 reviews)
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4 Screenshots

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A 6-map demp of my megawad, Journey To Hell.


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Guest

Unknown date

  
It was realy funny playing these levels. 5/5

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Guest

Unknown date

  
Now you're cooking with gas!!! A decent HR-like 6-map set, with tons of monsters to slay and mincemeat! I didn't find any of the fights impossible, at least not on UV. If anything, it's easy to run out of ammo in one too many places, unless you use infighting/chainsaw/ fist extensively, while in others you get much more ammo than you can use. Also, in MAP06 it's possible to "fall out the windows" into the void >< 4/5 -Maes

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Guest

Unknown date

  
Didn't really like it, it's simple, the maps are room after room after room and it's looks like you just throw some random enemies at the player. also everytime you get a key or something there is a teleport trap around it, kinnda boring. im only giving it 2. -SFoZ

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Guest

Unknown date

  
Map 2 needs either an obvious rocket launcher or more ammo, and map 3 needs MUCH more ammo. There are some pointless weapon/item traps like the chainsaw and berserk traps in map 6 (you don't even need the chainsaw at all in that map, the trap is completely pointless). Way too many boring, completely square rooms and needs custom music. And it's a demo. 2/5. Fix the ammo issues, pointless traps, add music and it could get 3.5/5 from me, even with those square rooms and ripped off layouts.

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Guest

Unknown date

  
Buggy, feels ripped off, poor gameplay starting from pistol, sucks.

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Guest

Unknown date

  
Not bad try, but too many ripped off areas/ideas.

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Guest

Unknown date

  
Most of these maps are reminiscent of Hell Revealed/HR2. The gameplay in here is a blast for the most part, you won't get bored, I guarantee it. One thing though, some fights were nearly impossible (esp. in map06). Still, this is a great wad. Good to see you improving, Isaac. :) 4/5 - Moti

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Guest

Unknown date

  
im still playing through it (currently on the final map) but theres a HOM in map03 in the first hallway behind the right pillar closest to the door. i vote 4 stars

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Guest

Unknown date

  
I like it. Good maps, small to medium in size, and lots of monsters. If you're a HR fan this is a must. That said, I'm tired of Map04's idea and don't think you fooled me in designing Map06 based strongly off AV's Map13. Still 5/5 for the demo. I look forward to the finished product.

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Guest

Unknown date

  
Good Job Bro!

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Guest

Unknown date

  
I thought it was a bit too easy considering the hr style, but it was gripping. Some of the monster spawns are too obvious; I'm looking at you, map 4. Also, if you're going to dedicate a portion of a map to a previously made one try to contribute something new to it. I agree that these are rather good maps. Cheers.

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Guest

Unknown date

  
As they said before me, a good HR-like blast with few flaws (map04 OH COME ON!)I vote 4 and awaiting for more.

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Guest

Unknown date

  
Really good, and pretty frakking hard. 4/5

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Guest

Unknown date

  
Not enough ammo and weapons, if there are then i sure as hell did not find it, and trust me i looked for it. 3/5 stars.

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Guest

Unknown date

  
Meh nothing much when I played it. I see some AV and HR influence in it though. 2/5.

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Guest

Unknown date

  
Part1: I cant believe what I read: AV and HR Influence, though 2/5 ? Too many ripped of ideas? There is a guy, spending hours,days and months of creating these lovely maps and then some 12year-old asshole comes, give his shitty opinion and rate THIS 2/5?? Dude, you did a great job! I play Doom since 94 and I had alot of fun playing your demo (and yesterday we finished the beta version of your finished megawad btw -AWESOME!!!!!

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Unknown date

  
Part2: Pls continue! Me and my friends just love your style! We love the hordes of monsters and your grade of details is amazing! Thx alot for this, I'll comment your finished megawad when u release it! Great work!! -Burzum

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Guest

Unknown date

  
The whole thing is out already, and it sucks. Too many ripped-off parts, sometimes whole levels from HR/HR2/AV are redone, and quite badly. It's really boring to play, the author should scrap the whole thing and start something fresh now that he's learnt how to map. 1/5

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Unknown date

  
The maps feel like an inexperienced level designer is trying to imitate his influences. Big problem I had was finding areas from other wads. Lots of AV, HR 1 and 2 "inspired" areas, and let's not forget map 06 (AV map13 anyone?). Author should focus on making his own creations and not let the works of others who have been doing this for years get to him. 1/5 - Khorus

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Guest

Unknown date

  
Ok wad

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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