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Journey To Hell Demo

   (29 reviews)
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A 6-map demp of my megawad, Journey To Hell.


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Guest

Unknown date

  
It was realy funny playing these levels. 5/5

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Guest

Unknown date

  
Now you're cooking with gas!!! A decent HR-like 6-map set, with tons of monsters to slay and mincemeat! I didn't find any of the fights impossible, at least not on UV. If anything, it's easy to run out of ammo in one too many places, unless you use infighting/chainsaw/ fist extensively, while in others you get much more ammo than you can use. Also, in MAP06 it's possible to "fall out the windows" into the void >< 4/5 -Maes

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Guest

Unknown date

  
Didn't really like it, it's simple, the maps are room after room after room and it's looks like you just throw some random enemies at the player. also everytime you get a key or something there is a teleport trap around it, kinnda boring. im only giving it 2. -SFoZ

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Guest

Unknown date

  
Map 2 needs either an obvious rocket launcher or more ammo, and map 3 needs MUCH more ammo. There are some pointless weapon/item traps like the chainsaw and berserk traps in map 6 (you don't even need the chainsaw at all in that map, the trap is completely pointless). Way too many boring, completely square rooms and needs custom music. And it's a demo. 2/5. Fix the ammo issues, pointless traps, add music and it could get 3.5/5 from me, even with those square rooms and ripped off layouts.

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Guest

Unknown date

  
Buggy, feels ripped off, poor gameplay starting from pistol, sucks.

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Guest

Unknown date

  
Not bad try, but too many ripped off areas/ideas.

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Guest

Unknown date

  
Most of these maps are reminiscent of Hell Revealed/HR2. The gameplay in here is a blast for the most part, you won't get bored, I guarantee it. One thing though, some fights were nearly impossible (esp. in map06). Still, this is a great wad. Good to see you improving, Isaac. :) 4/5 - Moti

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Guest

Unknown date

  
im still playing through it (currently on the final map) but theres a HOM in map03 in the first hallway behind the right pillar closest to the door. i vote 4 stars

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Guest

Unknown date

  
I like it. Good maps, small to medium in size, and lots of monsters. If you're a HR fan this is a must. That said, I'm tired of Map04's idea and don't think you fooled me in designing Map06 based strongly off AV's Map13. Still 5/5 for the demo. I look forward to the finished product.

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Guest

Unknown date

  
Good Job Bro!

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Guest

Unknown date

  
I thought it was a bit too easy considering the hr style, but it was gripping. Some of the monster spawns are too obvious; I'm looking at you, map 4. Also, if you're going to dedicate a portion of a map to a previously made one try to contribute something new to it. I agree that these are rather good maps. Cheers.

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Guest

Unknown date

  
As they said before me, a good HR-like blast with few flaws (map04 OH COME ON!)I vote 4 and awaiting for more.

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Guest

Unknown date

  
Really good, and pretty frakking hard. 4/5

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Guest

Unknown date

  
Not enough ammo and weapons, if there are then i sure as hell did not find it, and trust me i looked for it. 3/5 stars.

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Guest

Unknown date

  
Meh nothing much when I played it. I see some AV and HR influence in it though. 2/5.

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Guest

Unknown date

  
Part1: I cant believe what I read: AV and HR Influence, though 2/5 ? Too many ripped of ideas? There is a guy, spending hours,days and months of creating these lovely maps and then some 12year-old asshole comes, give his shitty opinion and rate THIS 2/5?? Dude, you did a great job! I play Doom since 94 and I had alot of fun playing your demo (and yesterday we finished the beta version of your finished megawad btw -AWESOME!!!!!

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Unknown date

  
Part2: Pls continue! Me and my friends just love your style! We love the hordes of monsters and your grade of details is amazing! Thx alot for this, I'll comment your finished megawad when u release it! Great work!! -Burzum

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Unknown date

  
The whole thing is out already, and it sucks. Too many ripped-off parts, sometimes whole levels from HR/HR2/AV are redone, and quite badly. It's really boring to play, the author should scrap the whole thing and start something fresh now that he's learnt how to map. 1/5

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Unknown date

  
The maps feel like an inexperienced level designer is trying to imitate his influences. Big problem I had was finding areas from other wads. Lots of AV, HR 1 and 2 "inspired" areas, and let's not forget map 06 (AV map13 anyone?). Author should focus on making his own creations and not let the works of others who have been doing this for years get to him. 1/5 - Khorus

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Unknown date

  
Ok wad

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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