Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Journey To Hell Demo

   (29 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

A 6-map demp of my megawad, Journey To Hell.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It was realy funny playing these levels. 5/5

Share this review


Link to review
Guest

Unknown date

  
Now you're cooking with gas!!! A decent HR-like 6-map set, with tons of monsters to slay and mincemeat! I didn't find any of the fights impossible, at least not on UV. If anything, it's easy to run out of ammo in one too many places, unless you use infighting/chainsaw/ fist extensively, while in others you get much more ammo than you can use. Also, in MAP06 it's possible to "fall out the windows" into the void >< 4/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
Didn't really like it, it's simple, the maps are room after room after room and it's looks like you just throw some random enemies at the player. also everytime you get a key or something there is a teleport trap around it, kinnda boring. im only giving it 2. -SFoZ

Share this review


Link to review
Guest

Unknown date

  
Map 2 needs either an obvious rocket launcher or more ammo, and map 3 needs MUCH more ammo. There are some pointless weapon/item traps like the chainsaw and berserk traps in map 6 (you don't even need the chainsaw at all in that map, the trap is completely pointless). Way too many boring, completely square rooms and needs custom music. And it's a demo. 2/5. Fix the ammo issues, pointless traps, add music and it could get 3.5/5 from me, even with those square rooms and ripped off layouts.

Share this review


Link to review
Guest

Unknown date

  
Buggy, feels ripped off, poor gameplay starting from pistol, sucks.

Share this review


Link to review
Guest

Unknown date

  
Not bad try, but too many ripped off areas/ideas.

Share this review


Link to review
Guest

Unknown date

  
Most of these maps are reminiscent of Hell Revealed/HR2. The gameplay in here is a blast for the most part, you won't get bored, I guarantee it. One thing though, some fights were nearly impossible (esp. in map06). Still, this is a great wad. Good to see you improving, Isaac. :) 4/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
im still playing through it (currently on the final map) but theres a HOM in map03 in the first hallway behind the right pillar closest to the door. i vote 4 stars

Share this review


Link to review
Guest

Unknown date

  
I like it. Good maps, small to medium in size, and lots of monsters. If you're a HR fan this is a must. That said, I'm tired of Map04's idea and don't think you fooled me in designing Map06 based strongly off AV's Map13. Still 5/5 for the demo. I look forward to the finished product.

Share this review


Link to review
Guest

Unknown date

  
Good Job Bro!

Share this review


Link to review
Guest

Unknown date

  
I thought it was a bit too easy considering the hr style, but it was gripping. Some of the monster spawns are too obvious; I'm looking at you, map 4. Also, if you're going to dedicate a portion of a map to a previously made one try to contribute something new to it. I agree that these are rather good maps. Cheers.

Share this review


Link to review
Guest

Unknown date

  
As they said before me, a good HR-like blast with few flaws (map04 OH COME ON!)I vote 4 and awaiting for more.

Share this review


Link to review
Guest

Unknown date

  
Really good, and pretty frakking hard. 4/5

Share this review


Link to review
Guest

Unknown date

  
Not enough ammo and weapons, if there are then i sure as hell did not find it, and trust me i looked for it. 3/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Meh nothing much when I played it. I see some AV and HR influence in it though. 2/5.

Share this review


Link to review
Guest

Unknown date

  
Part1: I cant believe what I read: AV and HR Influence, though 2/5 ? Too many ripped of ideas? There is a guy, spending hours,days and months of creating these lovely maps and then some 12year-old asshole comes, give his shitty opinion and rate THIS 2/5?? Dude, you did a great job! I play Doom since 94 and I had alot of fun playing your demo (and yesterday we finished the beta version of your finished megawad btw -AWESOME!!!!!

Share this review


Link to review
Guest

Unknown date

  
Part2: Pls continue! Me and my friends just love your style! We love the hordes of monsters and your grade of details is amazing! Thx alot for this, I'll comment your finished megawad when u release it! Great work!! -Burzum

Share this review


Link to review
Guest

Unknown date

  
The whole thing is out already, and it sucks. Too many ripped-off parts, sometimes whole levels from HR/HR2/AV are redone, and quite badly. It's really boring to play, the author should scrap the whole thing and start something fresh now that he's learnt how to map. 1/5

Share this review


Link to review
Guest

Unknown date

  
The maps feel like an inexperienced level designer is trying to imitate his influences. Big problem I had was finding areas from other wads. Lots of AV, HR 1 and 2 "inspired" areas, and let's not forget map 06 (AV map13 anyone?). Author should focus on making his own creations and not let the works of others who have been doing this for years get to him. 1/5 - Khorus

Share this review


Link to review
Guest

Unknown date

  
Ok wad

Share this review


Link to review
  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×