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Tiny Pack 1: Tiny Chances of Survival

   (19 reviews)

Guest

5 Screenshots

About This File

This wad was made as an experiment to see if people would recognise my mapping if I used a different username (Wonoview - One of you, get it?). The answer was a resounding no, but the maps are ok. 5 tiny maps connected by theme, gameplay and a small story. The map set uses two difficulty modes, which are Easy and Tough. Pretty self-explantory how they work.


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Guest

Unknown date

  
Neat. I never knew that 'tough' meant cakewalk before :P

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Guest

Unknown date

  
Nice concept, nicely detailed maps, not too much of a challenge, but I got mullered by a friendly marine on the last map :S **** -Abrax

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Guest

Unknown date

  
It's tiny and easy. Like Doom Jr.

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Guest

Unknown date

  
Not bad at all

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Guest

Unknown date

  
Aptly named, this pack contains five TINY maps with a relatively easy difficulty. I personally think it would have benefitted if all the maps were combined into one level; even then, you'd probably just have one medium size map. But they are designed decently in general, and very to the point, although I think the last level REALLY needed to have a linedef to make the end accessible only AFTER all the monsters are fought off; as is, you can practically run right through it.

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Guest

Unknown date

  
Cute wad. I guess it's a good wad for beginners, it's extremely easy for veterans like me with 15-16 years of Doom experience. 4/5.

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Guest

Unknown date

  
This is indeed nice. Too bad it's so short. 4/5 - Morpheus

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Guest

Unknown date

  
Nice to see people making short map sets that are easy to play threw, over all, not bad. 4/5.-Candle M

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Guest

Unknown date

  
Spam breaking aside, I do think this project is Phobus actually doing well for a change. Not legendary, so not 5... 4 is good for it though.

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Guest

Unknown date

  
Great gameplay, and easy 'on-the-go' flow, next to no backtracking, and great slaughtering, one word - neat

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Guest

Unknown date

  
Yawn.

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Guest

Unknown date

  
Pretty cool wad.. Short and sweet, though it wasn't quite THAT hard to survive.. :> 4/5

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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