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Tiny Pack 1: Tiny Chances of Survival

   (19 reviews)

Guest

5 Screenshots

About This File

This wad was made as an experiment to see if people would recognise my mapping if I used a different username (Wonoview - One of you, get it?). The answer was a resounding no, but the maps are ok. 5 tiny maps connected by theme, gameplay and a small story. The map set uses two difficulty modes, which are Easy and Tough. Pretty self-explantory how they work.


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Guest

Unknown date

  
Neat. I never knew that 'tough' meant cakewalk before :P

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Guest

Unknown date

  
Nice concept, nicely detailed maps, not too much of a challenge, but I got mullered by a friendly marine on the last map :S **** -Abrax

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Guest

Unknown date

  
It's tiny and easy. Like Doom Jr.

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Guest

Unknown date

  
Not bad at all

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Guest

Unknown date

  
Aptly named, this pack contains five TINY maps with a relatively easy difficulty. I personally think it would have benefitted if all the maps were combined into one level; even then, you'd probably just have one medium size map. But they are designed decently in general, and very to the point, although I think the last level REALLY needed to have a linedef to make the end accessible only AFTER all the monsters are fought off; as is, you can practically run right through it.

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Guest

Unknown date

  
Cute wad. I guess it's a good wad for beginners, it's extremely easy for veterans like me with 15-16 years of Doom experience. 4/5.

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Guest

Unknown date

  
This is indeed nice. Too bad it's so short. 4/5 - Morpheus

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Guest

Unknown date

  
Nice to see people making short map sets that are easy to play threw, over all, not bad. 4/5.-Candle M

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Guest

Unknown date

  
Spam breaking aside, I do think this project is Phobus actually doing well for a change. Not legendary, so not 5... 4 is good for it though.

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Guest

Unknown date

  
Great gameplay, and easy 'on-the-go' flow, next to no backtracking, and great slaughtering, one word - neat

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Guest

Unknown date

  
Yawn.

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Guest

Unknown date

  
Pretty cool wad.. Short and sweet, though it wasn't quite THAT hard to survive.. :> 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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