Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Ultimate Doom 2

   (19 reviews)
Sign in to follow this  

Guest

9 Screenshots

About This File

You're one tough marine. You know it, and everyone that knows you knows it. Once stationed on Mars, you fought alone through the bloody cooridors of UACs science facilities and then into hell itself...just to stop an alien invasion.

Next you witnessed your home planet, Earth, be overrun by the demons you fought so bravely to destroy. They wrecked havoc, they took countless lives, and they really stank up the place. The remaining citizens of Earth took to the escape ships and got off the planet while you kept the demons busy. When all hope was thought to be lost, you found a way into the demon's lair, pushed them back, and killed the source of their invasion.

What then? Secretly, the UAC decides to move it's operation to Io, one of the moon's of Jupiter, thinking that this time they can successfully make teleportation technology work. Demon's come out of the gateway, but the UAC is ready and blasts them into oblivion. With UAC's eyes on the gateways they're experimenting with, the demon's come from behind in a spaceship teleported from their world and all inhabitants of the Jupiter moon are killed. Who was sent in to clean up the mess? Of course you remember, it was you.

Finally the Global Government had learned it's lesson. With UAC under new management, they now focused their technology on the Plutonia Experiment, creating a Quantum Accelerator which was used to close gates instead of open them. Just in time too, because an ancient demon had learned how to open its own gates on Earth at will. The Quantum Accelerator seemed to work at first, but when there were just too many gates to close, it failed and the demons overran once more. Before the demons could use the new technology of the Quantum Accelerator for their own purposes, you headed into the research facility that held it and put a stop to their schemes.

It seemed that this was finally the end of them.

Three years have passed since then. The remaining citizens of Earth have regrouped into one remaining city and have started to rebuild. You've been put on the city defenses and things seem to be going well...until one day. A startling explosion of sound and violence errupt from outside and your worst fears are proven true. Hordes of zombies and demons are roaming the streets and the familiar stench of death is in the air. How did this happen? Where did they come from this time? Looking in the distance, the city you were helping to rebuild is gone. It not that it's been destroyed, it just isn't there anymore. You recognize some of the buildings that stand before you, but the rest...? Come to think of it, you recognize them too. A pit forms in your stomach as you realize the only time you've seen them were when you waded through hell itself. How could both be in the same place? It's as if Earth and hell are fighting to share the same space. Too far from the supply depo to arm up, you pick up your pistol and head outside...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

carter

  

Described in one word, "Horrible."

 

I don't need to say much else, this map is not fun, the classic doom vibes are nice though, since for some reason I love old games way too much.

 

2/10, Hot Garbage

Share this review


Link to review
NuMetalManiak

  

oof, this was absolutely not fun. it's a wad that tries and gives plenty of classic Doom vibes, but it is marred by so many things that give me a headache. many of the level layouts are medium-sized, which is nice, and the monster counts aren't too big of a deal. so what's wrong with it? oh, because there's just shitloads of switchhunts and backtracking that drag on the overall level length. many times a switch does something that you have to go all the way back through pretty much the entire level to get to where you need to go. it's the stuff like this that makes wads very speedrun-unfriendly.

 

would it hurt to get lost at times? no, but if I'm gonna get lost, the level ought to be designed interestingly. that's not the case with the majority of these maps. much of the design decisions here are really striking, not in a good way either. the texture choices aren't good to look at most of the time, and while the author themes levels and even monster and weapon progression well, what I said earlier still applies. the void space (predominant in MAP32 and present in some other levels) doesn't look right at times, and I can't figure out MAP14.

 

perhaps what's amazing about this wad is that there's a brand new story, and the author definitely had the guts to consider it "Ultimate Doom 2". this is not the kind of Ultimate I was expecting, and is far from good. it is average at the very best, horrible at the worst. some of the shorter levels help it by being short, but the longer ones are puzzles that make Eternal Doom's longer levels seem like cake.

Share this review


Link to review
MuratMikal

  

I've agree with the Guest user that said it was "Fairly Average". That's it.

Share this review


Link to review
Guest

Unknown date

  
Most of the levels are crap, Level 21 (or was it 22? I don't really remember) was ok looking but for the most part, this WAD was bad, 2/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Classic style, but average at best. id=15885 is much better classic style work. 2/5

Share this review


Link to review
Guest

Unknown date

  
Meh. I actually played through every last level of this, but I can't in good conscience recommend it. The simple design didn't faze me (in fact, it was refreshing), but while some levels (like MAP32) were interesting, the majority were, unfortunately, just drawn-out switch hunts, especially the later levels. It's obvious that the author put effort into this and tried, and I commend him for that (even though some levels are VERY clearly based on original DOOM 2 levels), but the end product's not great.

Share this review


Link to review
Guest

Unknown date

  
Fairly Average. Not terrible, but nothing special in my book.

Share this review


Link to review
Guest

Unknown date

  
Shit. Avoid.

Share this review


Link to review
Guest

Unknown date

  
The further you go. The better it gets. I really think this was pretty good, 32 mostly good good levels. If you like oldschool you'll like this one!

Share this review


Link to review
Guest

Unknown date

  
.... Not the greatest I've seen. Levels were not pretty and the gameplay was average at best. 2/5

Share this review


Link to review
mdmenzel

Unknown date

  
Kinda boring and somewhat easy.

Share this review


Link to review
  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
×