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Ultimate Doom 2

   (19 reviews)
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About This File

You're one tough marine. You know it, and everyone that knows you knows it. Once stationed on Mars, you fought alone through the bloody cooridors of UACs science facilities and then into hell itself...just to stop an alien invasion.

Next you witnessed your home planet, Earth, be overrun by the demons you fought so bravely to destroy. They wrecked havoc, they took countless lives, and they really stank up the place. The remaining citizens of Earth took to the escape ships and got off the planet while you kept the demons busy. When all hope was thought to be lost, you found a way into the demon's lair, pushed them back, and killed the source of their invasion.

What then? Secretly, the UAC decides to move it's operation to Io, one of the moon's of Jupiter, thinking that this time they can successfully make teleportation technology work. Demon's come out of the gateway, but the UAC is ready and blasts them into oblivion. With UAC's eyes on the gateways they're experimenting with, the demon's come from behind in a spaceship teleported from their world and all inhabitants of the Jupiter moon are killed. Who was sent in to clean up the mess? Of course you remember, it was you.

Finally the Global Government had learned it's lesson. With UAC under new management, they now focused their technology on the Plutonia Experiment, creating a Quantum Accelerator which was used to close gates instead of open them. Just in time too, because an ancient demon had learned how to open its own gates on Earth at will. The Quantum Accelerator seemed to work at first, but when there were just too many gates to close, it failed and the demons overran once more. Before the demons could use the new technology of the Quantum Accelerator for their own purposes, you headed into the research facility that held it and put a stop to their schemes.

It seemed that this was finally the end of them.

Three years have passed since then. The remaining citizens of Earth have regrouped into one remaining city and have started to rebuild. You've been put on the city defenses and things seem to be going well...until one day. A startling explosion of sound and violence errupt from outside and your worst fears are proven true. Hordes of zombies and demons are roaming the streets and the familiar stench of death is in the air. How did this happen? Where did they come from this time? Looking in the distance, the city you were helping to rebuild is gone. It not that it's been destroyed, it just isn't there anymore. You recognize some of the buildings that stand before you, but the rest...? Come to think of it, you recognize them too. A pit forms in your stomach as you realize the only time you've seen them were when you waded through hell itself. How could both be in the same place? It's as if Earth and hell are fighting to share the same space. Too far from the supply depo to arm up, you pick up your pistol and head outside...


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carter1027

  

Described in one word, "Horrible."

 

I don't need to say much else, this map is not fun, the classic doom vibes are nice though, since for some reason I love old games way too much.

 

2/10, Hot Garbage

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NuMetalManiak

  

oof, this was absolutely not fun. it's a wad that tries and gives plenty of classic Doom vibes, but it is marred by so many things that give me a headache. many of the level layouts are medium-sized, which is nice, and the monster counts aren't too big of a deal. so what's wrong with it? oh, because there's just shitloads of switchhunts and backtracking that drag on the overall level length. many times a switch does something that you have to go all the way back through pretty much the entire level to get to where you need to go. it's the stuff like this that makes wads very speedrun-unfriendly.

 

would it hurt to get lost at times? no, but if I'm gonna get lost, the level ought to be designed interestingly. that's not the case with the majority of these maps. much of the design decisions here are really striking, not in a good way either. the texture choices aren't good to look at most of the time, and while the author themes levels and even monster and weapon progression well, what I said earlier still applies. the void space (predominant in MAP32 and present in some other levels) doesn't look right at times, and I can't figure out MAP14.

 

perhaps what's amazing about this wad is that there's a brand new story, and the author definitely had the guts to consider it "Ultimate Doom 2". this is not the kind of Ultimate I was expecting, and is far from good. it is average at the very best, horrible at the worst. some of the shorter levels help it by being short, but the longer ones are puzzles that make Eternal Doom's longer levels seem like cake.

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MuratMikal

  

I've agree with the Guest user that said it was "Fairly Average". That's it.

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Guest

Unknown date

  
Most of the levels are crap, Level 21 (or was it 22? I don't really remember) was ok looking but for the most part, this WAD was bad, 2/5 stars.

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Guest

Unknown date

  
Classic style, but average at best. id=15885 is much better classic style work. 2/5

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Guest

Unknown date

  
Meh. I actually played through every last level of this, but I can't in good conscience recommend it. The simple design didn't faze me (in fact, it was refreshing), but while some levels (like MAP32) were interesting, the majority were, unfortunately, just drawn-out switch hunts, especially the later levels. It's obvious that the author put effort into this and tried, and I commend him for that (even though some levels are VERY clearly based on original DOOM 2 levels), but the end product's not great.

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Guest

Unknown date

  
Fairly Average. Not terrible, but nothing special in my book.

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Guest

Unknown date

  
Shit. Avoid.

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Guest

Unknown date

  
The further you go. The better it gets. I really think this was pretty good, 32 mostly good good levels. If you like oldschool you'll like this one!

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Guest

Unknown date

  
.... Not the greatest I've seen. Levels were not pretty and the gameplay was average at best. 2/5

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mdmenzel

Unknown date

  
Kinda boring and somewhat easy.

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  • File Reviews

    • By MuratMikal · Posted
      This one is a good megawad. It's indeed overpopulated with revenants (e.g = in map 12 there're 165/map 14 - 115, etc) but the authors give enough weaponry for deal with them then it's alright. The only complaint I have is some maps could use more monsters, as some maps have below 50. Play it only if you don't mind the overwhelming quantity of revenants in some maps.
       
    • By ReaperAA · Posted
      To the person who said "Better than Zdoom"   ARE U KIDDING ME??? I sincerely hope u are kidding because any port is better than this (and zdoom totally destroys it). Stop being a hater.
    • By Player Lin · Posted
      It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles.   3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.  
    • By NuMetalManiak · Posted
      what some people should note is that this is a jokewad. there's nothing here to be taken seriously, the gibs are ridiculous, the storyline involving the briefcase and the cops continuously after you are ridiculous, and Bob Nimwich is also ridiculous. that's what this wad basically entails. sure, there are some dumb moments like the anal sex and the poop level, but there's some other weird and actually okay levels mixed in. it ain't the best of the bunch for sure, but it's got some moments. Wills took the time to make the obituaries insult the player, but it should be obvious that these are jokes along with the maps themselves. also there's a "true ending" and a bunch of secret "impse" areas in many of the maps, so there's a bit of scavenger hunting here and there.
    • By elend · Posted
      A techbase (orbital space station?) that lacks gameplay and tries to make up for it with detailed corridors and very neat effects. Unfortunately the really gorgeous visuals (awesome skybox, great textures and their usage, good lighting) cannot make up for the corridor gameplay. This is one of those maps that feel very copy and pasted, because you entweder one corridor after the next and apart from some different colored doors they all look the same. All key pickup rooms look the same, all corridors look the same, only one room at the beginning of the map has something more unique to it. Corridors are usually fine, if they are connected to actual rooms and not other corridors. It's a pity, because everything else is really great and with a little bit more effort (i. e. more "unique" rooms inbetween) it could have been so much better.
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