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CRUSHER.WAD

   (9 reviews)
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About This File

This is my first level. It is a combination of all my great ideas I wanted to put into a level. Since this is my first level, it has the mandatory room with lots o' enemies. There is a large maze which can be solved using the "stay to the left" method. All secrets are hinted at so you won't have to push every bit of wall to get 100% secrets. Difficulty levels are implemented but it is easy on skills 1-2 and I wouldn't recommend playing it. Skill 4 is tough even for me, but it is the most fun to play. Also, take a look at the overpass.


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Walter confetti

  

Pretty nice map for the times it was made,expect that annoying maze and some parts that will need a better texturing, but whatever.

 

Also, I remember to have played this map back in the days into one of those megawad compilations of levels that are available in various cd-rom at the time...

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Zahid

  
scarcity of Ammo and health makes it surprisingly hard....layout and visuals are decent for its era...but that huge and tedious maze drain my brain,soul and eyes for today...makes it easily forgettable...nice apart that

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Guest

Unknown date

  
A nice level, would be 5/5 if not for the maze.

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Guest

Unknown date

  
This is dated May 1994, which means that it predates Doom II's "Crusher" by a few months. The author mentions it on his website, which is one of the few 1995-era sites that's still online. For the period it's excellent - you fight 310 monsters in a varied techbase. The action is non-stop apart from a tedious maze which you absolute have to explore, and the design is well up to scratch for the period. The crusher itself is fun although hidden away.

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Guest

Unknown date

  
Named after (surprise!) a crusher, located in an open area you're unlikely to visit unless you're out hunting for secrets. The author set up a clever device for crushing a Cyberdemon. The rest of the map is nothing special: a mixed set of rooms and hallways, mostly in the tech style, and a boring maze. Some very violent fights, so be sure to find the powerups (or play carefully). Progression is unintuitive and wierd, and will probably have you visiting several sections many times over. Skip it. --2/5

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Guest

Unknown date

  
very good early level

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Guest

Unknown date

  
The boring/uninspired maze ruins this otherwise fine map. He should have taken notes while playing the IWAD's E1M2...

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Guest

Unknown date

  
^ and so you zero-voted twice. boy, get a life... I have seen dozens of much worse mazes, in absolute darkness and with disabled automap. this one is quite easy even with -fast inhabitants, though red texture realy not very pleasant for player's eye.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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