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CRUSHER.WAD

   (9 reviews)
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About This File

This is my first level. It is a combination of all my great ideas I wanted to put into a level. Since this is my first level, it has the mandatory room with lots o' enemies. There is a large maze which can be solved using the "stay to the left" method. All secrets are hinted at so you won't have to push every bit of wall to get 100% secrets. Difficulty levels are implemented but it is easy on skills 1-2 and I wouldn't recommend playing it. Skill 4 is tough even for me, but it is the most fun to play. Also, take a look at the overpass.


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Walter confetti

  

Pretty nice map for the times it was made,expect that annoying maze and some parts that will need a better texturing, but whatever.

 

Also, I remember to have played this map back in the days into one of those megawad compilations of levels that are available in various cd-rom at the time...

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Zahid

  
scarcity of Ammo and health makes it surprisingly hard....layout and visuals are decent for its era...but that huge and tedious maze drain my brain,soul and eyes for today...makes it easily forgettable...nice apart that

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Guest

Unknown date

  
A nice level, would be 5/5 if not for the maze.

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Guest

Unknown date

  
This is dated May 1994, which means that it predates Doom II's "Crusher" by a few months. The author mentions it on his website, which is one of the few 1995-era sites that's still online. For the period it's excellent - you fight 310 monsters in a varied techbase. The action is non-stop apart from a tedious maze which you absolute have to explore, and the design is well up to scratch for the period. The crusher itself is fun although hidden away.

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Unknown date

  
Named after (surprise!) a crusher, located in an open area you're unlikely to visit unless you're out hunting for secrets. The author set up a clever device for crushing a Cyberdemon. The rest of the map is nothing special: a mixed set of rooms and hallways, mostly in the tech style, and a boring maze. Some very violent fights, so be sure to find the powerups (or play carefully). Progression is unintuitive and wierd, and will probably have you visiting several sections many times over. Skip it. --2/5

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Guest

Unknown date

  
very good early level

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Guest

Unknown date

  
The boring/uninspired maze ruins this otherwise fine map. He should have taken notes while playing the IWAD's E1M2...

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Guest

Unknown date

  
^ and so you zero-voted twice. boy, get a life... I have seen dozens of much worse mazes, in absolute darkness and with disabled automap. this one is quite easy even with -fast inhabitants, though red texture realy not very pleasant for player's eye.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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