Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Demonic Libido

   (28 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

I've been mapping for quite awhile, mostly just messing around with doom builder, making small maps which I haven't decided to release. I was bored one day around seven months ago, and this map is the result of that boredom. This is the first map I've ever released, it's a straight-forward blowthrough, not too difficult and it offers around 15 to 20 minutes of gameplay...maybe less for skilled players. I'm looking for constructive criticism too, just a thought. Load it up, pick up the shotgun and have fun!

Runs fine in good old Doom2.exe for me, though I still play it in zDoom out of habit. The name doesn't mean anything, my buddy just thought it sounded funny.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
really huge map here, lots of combat in a very cool hellscape.

Share this review


Link to review
trrobin

  
Very good map indeed with a nicely managed progression from a tech-crawl through to some hell. Gameplay is well balanced, and ammo / monster placement are also good. Worth playing.

Share this review


Link to review
Guest

Unknown date

  
Wow, what a blast. Detailed, but not to the point of overdoing it; difficult, but not unfair; fun secrets; fun surprises; great 'descent into Hell' theme. Unfortunately, the level bested me around the lava pits (near radiation suit), but this is one WAD that will be staying on my desktop until I beat it in one go.

Share this review


Link to review
Guest

Unknown date

  
Tough in spots, but nothing over the top. Just a solid, fun map with several distinct sections, giving it a somehow classic feel. 4

Share this review


Link to review
Guest

Unknown date

  
I pretty much enjoyed this map. It's challenging, good looking and flows well. Totally worth playing.

Share this review


Link to review
Guest

Unknown date

  
Pretty entertaining map to play. Nice, old-school fun with a really good health balance to boot. 4/5 -Snakes

Share this review


Link to review
Guest

Unknown date

  
Enjoyable for sure. Had the old Doom feel to it.

Share this review


Link to review
Guest

Unknown date

  
Pretty damn good. Some nasty traps in a nice layout, chaingunners definitely keep you on your feet. Texture alignment lacking compared to other modern maps but that's okay. Feels very much like a good Vanilla Doom 2 map. Impressive first release. 4/5

Share this review


Link to review
Guest

Unknown date

  
Quite good! While the architecture isn't very detailed, it manages to look decent in most spots anyway and the level is long and challenging, with multiple intense fights keeping it fun all the way through. I though the room with the 2 archviles and 4 or 5 or so Chaingunners was a bit over the top though; I had to dash for cover and hope to survive with not a moment to relax. The room right after the sewer maze is a bit over the top too, with all the shotgun guys in the slime. But overall, quite good. 4/5

Share this review


Link to review
Guest

Unknown date

  
It didn't feel oldschool at all to me, with texture choice being coordinated and thematic, architecture relatively straightforward rather than abstract, and ammo/health tightly balanced. That isn't to say it's a bad map. Very enjoyable. 4/5

Share this review


Link to review
Guest

Unknown date

  
Not bad, keep mapping. 4/5

Share this review


Link to review
Guest

Unknown date

  
It was alright.

Share this review


Link to review
Guest

Unknown date

  
A map that definitley still had the oldschool DooM II feel to it. It was big, had a few secrets, and plenty of monsters to frag. The archviles and cyberdemon was a nice surprise heh. Overall, a nice wad to play with a weapons mod :D 4/5!-Candle M

Share this review


Link to review
Guest

Unknown date

  
Solid old-school DOOM mapping, very polished and a lot of fun to play. I'm no DOOM expert, so this was quite a challenge but I made it in the end. Looking forward to some more efforts, definitely a great start to your mapping career. 4/5.

Share this review


Link to review
Guest

Unknown date

  
I like it a lot, especially the sewer maze and follow-up rooms. Hmm.. maybe your map should have had more tough monsters and scare tactics. I was a bit careless at the start, so to me the map started out harder than it finished. I was definitely impressed by many of the sections. Thanks.

Share this review


Link to review
Guest

Unknown date

  
Pretty solid. It was a nice challenge and wasn't overly hard. Some fun surprises here and there. Also, some nice looking areas. As far as suggestions go, I only have a couple. I thought the sewer hallways leading to the room with mancubus in it were too cramped. Also, I think you should add another archville in the sewer room. I was hoping the two pain elementals and the archville would be enough, but I don't think it is. But ya, other than that, I enjoyed playing your wad.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×