Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Demonic Libido

   (28 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

I've been mapping for quite awhile, mostly just messing around with doom builder, making small maps which I haven't decided to release. I was bored one day around seven months ago, and this map is the result of that boredom. This is the first map I've ever released, it's a straight-forward blowthrough, not too difficult and it offers around 15 to 20 minutes of gameplay...maybe less for skilled players. I'm looking for constructive criticism too, just a thought. Load it up, pick up the shotgun and have fun!

Runs fine in good old Doom2.exe for me, though I still play it in zDoom out of habit. The name doesn't mean anything, my buddy just thought it sounded funny.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
really huge map here, lots of combat in a very cool hellscape.

Share this review


Link to review
trrobin

  
Very good map indeed with a nicely managed progression from a tech-crawl through to some hell. Gameplay is well balanced, and ammo / monster placement are also good. Worth playing.

Share this review


Link to review
Guest

Unknown date

  
Wow, what a blast. Detailed, but not to the point of overdoing it; difficult, but not unfair; fun secrets; fun surprises; great 'descent into Hell' theme. Unfortunately, the level bested me around the lava pits (near radiation suit), but this is one WAD that will be staying on my desktop until I beat it in one go.

Share this review


Link to review
Guest

Unknown date

  
Tough in spots, but nothing over the top. Just a solid, fun map with several distinct sections, giving it a somehow classic feel. 4

Share this review


Link to review
Guest

Unknown date

  
I pretty much enjoyed this map. It's challenging, good looking and flows well. Totally worth playing.

Share this review


Link to review
Guest

Unknown date

  
Pretty entertaining map to play. Nice, old-school fun with a really good health balance to boot. 4/5 -Snakes

Share this review


Link to review
Guest

Unknown date

  
Enjoyable for sure. Had the old Doom feel to it.

Share this review


Link to review
Guest

Unknown date

  
Pretty damn good. Some nasty traps in a nice layout, chaingunners definitely keep you on your feet. Texture alignment lacking compared to other modern maps but that's okay. Feels very much like a good Vanilla Doom 2 map. Impressive first release. 4/5

Share this review


Link to review
Guest

Unknown date

  
Quite good! While the architecture isn't very detailed, it manages to look decent in most spots anyway and the level is long and challenging, with multiple intense fights keeping it fun all the way through. I though the room with the 2 archviles and 4 or 5 or so Chaingunners was a bit over the top though; I had to dash for cover and hope to survive with not a moment to relax. The room right after the sewer maze is a bit over the top too, with all the shotgun guys in the slime. But overall, quite good. 4/5

Share this review


Link to review
Guest

Unknown date

  
It didn't feel oldschool at all to me, with texture choice being coordinated and thematic, architecture relatively straightforward rather than abstract, and ammo/health tightly balanced. That isn't to say it's a bad map. Very enjoyable. 4/5

Share this review


Link to review
Guest

Unknown date

  
Not bad, keep mapping. 4/5

Share this review


Link to review
Guest

Unknown date

  
It was alright.

Share this review


Link to review
Guest

Unknown date

  
A map that definitley still had the oldschool DooM II feel to it. It was big, had a few secrets, and plenty of monsters to frag. The archviles and cyberdemon was a nice surprise heh. Overall, a nice wad to play with a weapons mod :D 4/5!-Candle M

Share this review


Link to review
Guest

Unknown date

  
Solid old-school DOOM mapping, very polished and a lot of fun to play. I'm no DOOM expert, so this was quite a challenge but I made it in the end. Looking forward to some more efforts, definitely a great start to your mapping career. 4/5.

Share this review


Link to review
Guest

Unknown date

  
I like it a lot, especially the sewer maze and follow-up rooms. Hmm.. maybe your map should have had more tough monsters and scare tactics. I was a bit careless at the start, so to me the map started out harder than it finished. I was definitely impressed by many of the sections. Thanks.

Share this review


Link to review
Guest

Unknown date

  
Pretty solid. It was a nice challenge and wasn't overly hard. Some fun surprises here and there. Also, some nice looking areas. As far as suggestions go, I only have a couple. I thought the sewer hallways leading to the room with mancubus in it were too cramped. Also, I think you should add another archville in the sewer room. I was hoping the two pain elementals and the archville would be enough, but I don't think it is. But ya, other than that, I enjoyed playing your wad.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
×