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Technophobia Overdose

   (34 reviews)
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15 Screenshots

About This File

Big sized map for ZDoom, mainly using Doom 2 stock textures.


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Guest

Unknown date

  
Seemed like there wasn't enough ammo at the beginning, and not enough monsters towards the end. nothing really stood out or grabbed my attention, and it was kinda boring. cyberdemon battle at the very end was really.. um.. lame. I mean, it really wasn't that bad. 3/5

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Guest

Unknown date

  
A few aesthetic issues and things do mark this wad down a bit - however, I really enjoyed the gameplay and music, plus it still does look pretty good! 5*

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Guest

Unknown date

  
I enjoyed this wad and loved the way it plays and looks. Not too easy, not too hard. The detail was extreme, the new monsters blended well with the rest of the map and I found no issues whatsoever. You get my personal Cacoward. Excellent work. 5/5 - Moti

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Guest

Unknown date

  
This was amazing. I give usually shit ratings to every wad, but I gave this a 5/5.

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Guest

Unknown date

  
Well done, you are greatly improving :) 5/5, it was a lot of fun to play through this! -Torm

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Guest

Unknown date

  
pretty decent wad, but not my style. I'll give you a 4|5 only because you know I'm a good person

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Guest

Unknown date

  
Great job Morpheus! I can see some great improvments here in your mapping skills, and other aspects such as gameplay. I would give this five stars, but some of the texture clashes were a tad too bad, and the final boss fight ruined the experience for me. You already, used custom monsters, why not a powerful boss one? Also the detail at the helicopter pad was bad. It seems it was rushed. Try to think about these things a bit more next time, but overall, 4/5! - Starscream

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Guest

Unknown date

  
Not bad, could have been better, but could have been way worse. You got my review earlier. --Project Dark Fox

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Guest

Unknown date

  
overall, great. the map's size ratio to the amount of enemies present was too big, so to me, either more baddies, or a smaller map. the only big thing that really ircked me was that i could never find the rest of the code to that guys PDA. other than that, great job -JOKER

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Guest

Unknown date

  
Amazing detail, fun gameplay, good use of the zdoom engine... 5/5

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Guest

Unknown date

  
Fun play. 5/5 for all the effort. Despite it's size I found navigation pretty easy, and enjoyed the new monsters. Worth a run no doubt. NT

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Guest

Unknown date

  
so much work was put into this one..., but... disappointing in every aspect; it seems that the only high variation in fight situations is the fact that the cacos can fly 2/5

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Guest

Unknown date

  
Awesome. It reminds me of 'ZDOOM for Knee Deep'. Very detailed and attractive map. The music is great. Gameplay could be better. 4 / 5

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Guest

Unknown date

  
Great work morpheus! :D *5

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Guest

Unknown date

  
The difficulty could use to be balanced a bit better, backtracking could use some added monsters more often, and height variation could be improved slightly, but that doesn't change the fact that this is a really nice map and I had lots of fun playing it! Some cool ideas in this one! 4.5(5)/5, would be complete 5 if not for drawbacks mentioned above. Nonetheless, you really should play this one!

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Guest

Unknown date

  
Tormentor667 - the first word that came to my mind while playing this map. The detailing style, unimaginative battles etc. Some areas seem to be heavily inspired by Vader's Thunderpeak, but unfortunately not nearly as well executed. Overall it is a decent map, but it didn't impress me in any way. It's a shame because it can clearly be seen, that a lot of effort was put into it. It's by far better than most of what gets released nowadays, but it sadly lacks that special something. 3/5

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Guest

Unknown date

  
Very nice - the battles were a bit disconnected (I prefer constant action to a string of individual encounters), but it looked good and was fun to play. What more could you ask for really?

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Guest

Unknown date

  
Pretty neat stuff here!

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Guest

Unknown date

  
It is just a bare clone of Tormentor667's (or even Vader's) original mapstyle. 0*

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Guest

Unknown date

  
I didn't really get much Vader or Tormentor vibes at all really when playing this, reminded me of Morpheus' earlier tech base in the 10 project. It's a pretty good map but can get dull at times with the linear route and samey areas, have 4 points :D

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Guest

Unknown date

  
Not bad! Despite some clashing textures and a few other nitpicky things, this map is pretty nice to look at. However, I found the gameplay to be much weaker... what we have here is the typical very linear room->hallway->room setup, wich mostly lacks any interconnectivity. The author tried to break up the linearity with backtracking and switch hunts, wich unfortunately doesn't work too well, as you always still have only one correct path to follow. 3/5

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Guest

Unknown date

  
Excellent wad.Very good use of new monters and textures!

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Guest

Unknown date

  
Awesome Gameplay! Nice detail level! 4/5 - Logan MTM

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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