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fdc6.wad

   (19 reviews)
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3 Screenshots

About This File

This wad served as a "platform" for the sixth FDC (first-demo contest) (its essence is that the players simultaneously start to complete unfamiliar - and absolutley new as well - wad, and the winner is the player, who will be able to finish the level faster than the other players; thus, the total time of all attempts is considered.) Also, the summary table of contest`s results and demos of pair participants of contest are included in this archive.


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Zahid

  
too damn interconnections and mechanics...typical Fda friendly style and nice combats...Amusing overall

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Unknown date

  
It is very interesting, non-linear, surprised map. 5/5

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Unknown date

  
Meh, my time would have been around 25 if I didn't do laps around the level hunting down switches (I think there was still 1 switch I couldn't find). I like the concept of the competition, though.

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Unknown date

  
This is a challenging map and rather long despite having no keys. Watch out for the red-coded walls; walking through them will teleport you. It's extremely non linear, you just have to find all the switches to fully raise the bridge to the exit. The final Cyberdemon is a bit much though. 3.5(4)/5

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Unknown date

  
Impressive

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Unknown date

  
The map style sucks, but it is non-linear and has interesting lift trick i have never known. 4 stars.

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Guest

Unknown date

  
Great level. Beat it in 37:54, be it that the level is very confusing, but it gains back lost points for incorporating that cybie fight at the end :-D - Kirby

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Unknown date

  
I passed it with the best time - 41 minutes. I take first place!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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