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Ying, no Yang.

   (5 reviews)
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About This File

Shaped Like a ying-yang symbol. Lots of monsters to waste. Few puzzles. This is an asthetic level, with carnage. This is my second pwad. Find my first EYESTORM.ZIP for another quality pwad.


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Unknown date

  
Fun map.

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Guest

Unknown date

  
Simple design but requires some planning, otherwise it easy to kick the bucket, especially at the end. Most of the fights are close-quarters, keeping you on your toes throughout. Some good looking bits here and there, like the torches recessed into the walls at the start; others look cool but are a pain to plain, like having to find a switch in a pitch-black room with lost souls. - N_A

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Unknown date

  
This is dated September 1994. It's an average map, the kind that might have made a noise at the time but seems dull and lifeless nowadays. Like other levels that are supposed to look like something on the automap, the design feels odd and unsatisfying. Inevitably the map is symmetrical and makes you repeat the same action four times in a row. On the other hand the design details are nice and atmospheric for 1994, and bits of it still look good in a simple way.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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