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The Warrens

   (5 reviews)
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Guest

2 Screenshots

About This File

After the bizarre ruins were found beneath a UAC excavation site, your team was sent down to investigate. Left behind to watch their backs, you heard them die... and worse. Investigate the warrens!


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Guest

Unknown date

  
Interesting little maze map with some clever ambushes. What is the yellow skullkey for? 3/5 r_rr

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Guest

Unknown date

  
Hi! I made this map. I fucked up and didn't set the ceiling of the barrier in front of the exit, which has to be activated from behind the yellow door, to the same height as the floor. As such, it was possible to just walk to the exit in a couple of seconds. Sorry for fucking it up so bad.

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Guest

Unknown date

  
3. Meh. I lost more health from rockets hitting cluster-fuck walls rather than from the monsters. This looks like your first project, because there are other traps besides door open. It makes it linear and boring. It's boring. ~That guy over there

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Guest

Unknown date

  
ok design if you like mazes.was able complete the level not using the blue key on HMP.played again using blue key and didn't need the RL or SSG.2.5[3] P.S:What's the yellow key for?

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Guest

Unknown date

  
Boring green marble maze.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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