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Stone Stratagems v1

   (22 reviews)
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4 Screenshots

About This File

20 levels: Some short, some deadly, most with stone-like textures, and each with midis from Doom, Doom 2, Requiem, Momento Mori 2, etc. (Look under "Level Information" for more info)

Be sure to look for the "inspiration points" in certain maps.


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Gato606

  

Average map set, not bad, but also not great.  Nice the idea of stone texture inspired maps, gives the maps a theme.  Very rough start with few ammo and weapons to fight several revenants, arachnotrons,hellknights even barons ^^;

Minimalistic architecture with lots of squared room, a bit of misaligned textures.  But overall, was fun to play, I give it a 3.5/5

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Argent Agent

  

When I first played this, I thought it was some mapset from the 1990s, but I'm surprised this was released as late as 2009. Why was DCK used to construct this when other better utilities existed at the time (even Dystopia 3 was better and that used DCK)? Honestly this is one of the most boring packs I've played - most of the one-monster-per-room combat and "traps" can be avoided by just walking around/away from monsters. In addition, every single room seems to have a theme that clashes with the adjacent rooms. This left me exhausted after playing from just playing half of the pack because of how boring and uneventful this was. The only good part about this pack is the good night's sleep that it induced.

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NuMetalManiak

· Edited by NuMetalManiak

  

it's cool. pretty average, but you know what, the average set could in fact fair a lot better than something overly ambitious. Stone Strategems barely does anything new, just offering 21 levels with some decent Doom action in each one. main theme is stone/rock, which is pretty good I guess. author does try to make some of the levels memorable with a few ideas. MAP01 is pretty slow for an opener, and some might be thrown away at MAP02 and MAP03 unfortunately (they're pretty bad in comparison to the others). the set picks up the pace quite a bit after those two duds, with MAP11 having an interesting slaughter arena at the yellow key. maps afterward aren't too memorable but not necessarily that bad, MAP12 being my favorite of the bunch. if you simply want another Doom 2 experience, give it a go.

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Guest

Unknown date

  
Small underdetailed maps, but fun oldschool gameplay. 4/5.

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Guest

Unknown date

  
Pretty Good, especially the later maps. 4

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Guest

Unknown date

  
Gets three only BECAUSE it is average. Levels are easy and there's nothing really appealing about this wad. -Kirby

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Guest

Unknown date

  
My first reaction is to jump kick my computer... However these levels do get better later on... not much better but some of the levels are kinda cool.

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Guest

Unknown date

  
I remember seeing this over at DooM Depot, it was under like a best of level making. To me this was way to claustraphobic, this didn't appeal to my tastes. Also that was an older version, but after playing this, this was a big ol meh written all over it. Skip it.

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Guest

Unknown date

  
Much better than the wads I played some time ago this year. Short, enjoyable maps that cut your throat through! Only problem is this: "Difficulty Settings: N/A", the author seemed to be a bit lazy there, but nonetheless I give 5/5, one of the best wads this year for me!

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Guest

Unknown date

  
Well-crafted maps with interesting gameplay.

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Guest

Unknown date

  
Kind of bland and boring. The later maps do improve a bit though.

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Guest

Unknown date

  
Great wad.

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Guest

Unknown date

  
20 meh maps...the first 13 maps are very easy, are mostly made of square rooms and lack pretty much any kind of design. The last seven maps actually do show some kind of design and map progression, but their problem is that they tend to be very unfriendly for pistol starts; some are outright impossible and some require you to find secrets to get weapons. Aside those pistol start issues these maps aren't exactly bad, but still, play only if you have nothing better to do.

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Guest

Unknown date

  
GET IT AWAY.

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Guest

Unknown date

  
average, though some later maps are good (but some early maps are pretty meh)

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Guest

Unknown date

  
Kind of bland, but it isn't horrible.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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