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Stone Stratagems v1

   (21 reviews)
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4 Screenshots

About This File

20 levels: Some short, some deadly, most with stone-like textures, and each with midis from Doom, Doom 2, Requiem, Momento Mori 2, etc. (Look under "Level Information" for more info)

Be sure to look for the "inspiration points" in certain maps.


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Argent Agent

  

When I first played this, I thought it was some mapset from the 1990s, but I'm surprised this was released as late as 2009. Why was DCK used to construct this when other better utilities existed at the time (even Dystopia 3 was better and that used DCK)? Honestly this is one of the most boring packs I've played - most of the one-monster-per-room combat and "traps" can be avoided by just walking around/away from monsters. In addition, every single room seems to have a theme that clashes with the adjacent rooms. This left me exhausted after playing from just playing half of the pack because of how boring and uneventful this was. The only good part about this pack is the good night's sleep that it induced.

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Unknown date

  
Small underdetailed maps, but fun oldschool gameplay. 4/5.

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Unknown date

  
Pretty Good, especially the later maps. 4

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Unknown date

  
Gets three only BECAUSE it is average. Levels are easy and there's nothing really appealing about this wad. -Kirby

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Unknown date

  
My first reaction is to jump kick my computer... However these levels do get better later on... not much better but some of the levels are kinda cool.

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Unknown date

  
I remember seeing this over at DooM Depot, it was under like a best of level making. To me this was way to claustraphobic, this didn't appeal to my tastes. Also that was an older version, but after playing this, this was a big ol meh written all over it. Skip it.

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Unknown date

  
Much better than the wads I played some time ago this year. Short, enjoyable maps that cut your throat through! Only problem is this: "Difficulty Settings: N/A", the author seemed to be a bit lazy there, but nonetheless I give 5/5, one of the best wads this year for me!

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Unknown date

  
Well-crafted maps with interesting gameplay.

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Unknown date

  
Kind of bland and boring. The later maps do improve a bit though.

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Unknown date

  
Great wad.

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Unknown date

  
20 meh maps...the first 13 maps are very easy, are mostly made of square rooms and lack pretty much any kind of design. The last seven maps actually do show some kind of design and map progression, but their problem is that they tend to be very unfriendly for pistol starts; some are outright impossible and some require you to find secrets to get weapons. Aside those pistol start issues these maps aren't exactly bad, but still, play only if you have nothing better to do.

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Unknown date

  
GET IT AWAY.

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Unknown date

  
average, though some later maps are good (but some early maps are pretty meh)

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Unknown date

  
Kind of bland, but it isn't horrible.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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