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Knee Deep in Phobos

   (69 reviews)
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About This File

This is a remake of doom1 exclusively for doom2 because doom2 has more content then doom1 that is available. it also brings new,bigger,harder levels that when you play through you will feel the same emotions as the first time you played doom.in a addtion there will be a new boss!I already have 2 new weapons RIFLE and Machinegun! This wad is very similar to Knee Deep in Zdoom


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Guest

  
Very good!

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NuMetalManiak

  
nice gameplay and details, but sniper 109 never seems to mark areas as secrets which is kinda weird. not a fan of the new weapons but the gameplay is pretty good.

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Javulas

  
The final map was pretty awesome.

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Guest

  
Lots of work. Sadly: way too much useless decoration, way too little variations in architecture & texture use, especially the later levels look too much similar to the original ones, and monster placement / gameplay is clearly the last aspect worked on. Overall it was difficult to play this out due to the boredom. Overall there are some remakes which are lightyears better than this one. Still 3* because of the huge effort. BTW map06: yellow door can be opened from the inside, so no need for the yellow key.

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Guest

Unknown date

  
5/5, BETTER than KDIZD (But then again, what isn't better than KDIZD?).

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Guest

Unknown date

  
5/5, Better then KDiZD, anyone who disagrees can't tell a good wad from their rear ends.

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Guest

Unknown date

  
The people calling this crap have no taste. These maps are great. Not epic but still much better then the typical Doom map. ****

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Guest

Unknown date

  
Not bad, but nog very good either. ***

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Guest

Unknown date

  
Just AWESOME!!! 5/5 - Logan MTM

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Guest

Unknown date

  
Too much like KDIZD, but still a great set of maps. ****

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Guest

Unknown date

  
IGNORE UDDERDUDE! this Wad is just what the Doom Community needs. okay,so the Plasma gun and BFG are missed,but this experience was like that of the Alphas- Bullets and Shells ONLY. 8 out of 10!!!-DZombie

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Guest

Unknown date

  
the Machine gun is FASTER than the Chaingun,and and the Rifle takes a bit of AIMING to work.. you all have been spoiled by DECORATE and Skulltag...Whing little Kids..Grow up and Learn to play like the older Doomers Did.-DZombie

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Guest

Unknown date

  
Far from perfect but not bad either, worth trying.

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Guest

Unknown date

  
1/5 AWFUL Plain Horrid, so many mistakes. The new weapons are terrible, I see no appeal to using the machine gun or the Dead Aim Burst Machine gun. The levels were decent but at the same time bland. In "E1M9" you could beat the entire level without raising the bars because you can still reach through them. I complete waste of my time to play. On the plus note, I'm at least glad you admitted to have inspiration from KDiZD (its obvious anyways)

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Unknown date

  
A KDiZD wannabe without any of the qualities that made KDiZD rise above its infamous faults to be a great wad. The machine gun has nothing to distinguish it from the chaingun, the level design is unimaginative, and the new grapics are ugly. 2/5 --Woolie

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Unknown date

  
The only thing I used decorate for was the monsters projectils, the new weapons were made with dehacked. also you're wrong the machinegun is SLOWER than the Chaingun. Proof check the dehacked. Chainguns firing duration is 4 where as the machineguns duration is 5. Spoiled by decorate? No. The decorate plays a small role in this wad

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Unknown date

  
This is alright, but it didn't blew me away either. I'll give it 3 stars. Btw, Tormentor is NOT the creator of the new monster sprites! The new Zombie is made by NmN and the base for the burning demon is from Eriance!

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Unknown date

  
Hey, some crazy wad you have there, but you have to be very smart to play trough the levels. For a complex level set it is very good. I especially like the weapon 7 and the fireballs. 5/5.

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Unknown date

  
AWESOME!!! This is by far the best wad ever! Keep up the good work!

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Unknown date

  
I really agree with JJ, I found myself getting lost more than once in these damned mazes known as levels, no offense man, but these levels are too long to just to get in to. 2/5 -Wartorn

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Unknown date

  
Great job. The lighting in the first couple of maps was a bit bright and not very atmospheric but got better in later maps. The secret areas weren't always marked. I felt the difficulty was too easy for UV except for final bosses (some pillars would have helped). Apart from the first map I pretty much enjoyed it. I also thought it recreated the original feel a lot better than KDIZD. So 5* for you.

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Unknown date

  
gameplay is ok, it looks ok, areas are quite good interconnected, but I was missing an individuel touch - something which hits me 3/5

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Unknown date

  
I was very impressed with this. I have seen many fan made doom maps that were shit. This is definitely not one of those! I like the new machine gun, and the zombie.

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Guest

Unknown date

  
Excellent!!! 5 stars!

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Guest

Unknown date

  
I tried, but I just can't get into this. Alot of these ideas have been done before in KDiZD, and some parts are plain copied from it. There are detailed remakes of familiar rooms, and then alot of extra convoluted areas, tunnels and switch-hunts. It's too easy to get disoriented and lost, and you don't really get an idea of the 3D space around you. Sniper, you're obviously a very talented mapper, but your style is so different from John Romero's, combining his maps and yours just doesn't work. 2/5 -jj

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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