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The Ultimate NMD

   (65 reviews)
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A deliberately underdetailed replacement of all of DooM, following the themes of each episode.


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trrobin

  
This is old school doom at it's very best. Just fun and 'fast' shoot shoot shoot, dodge, reload and repeat style gameplay. No gimmicks. Reminds me of what got me into doom in the first place.

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molten_

  
great fun all around, there's some questionable design decisions strewn about but that almost adds to the charm of the whole thing. 4/5

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NuMetalManiak

  
it's ok but it's not very memorable.

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Guest

  
Gameplay has DOOM 2 style traps, and the enemy placement is quite 'in your face'. Difficulty spikes up a fair bit on second episode and suddenly the given ammo isn't quite balanced with the enemy types and numbers you're up against.

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Guest

Unknown date

  
Brilliant set of levels in that unmistakable Romero/Petersen style, it's almost as if id Software themselves made another 3 episodes before Doom 2 came out. Simple but attractive design, well-themed locations, and difficulty ramped up a bit from the originals. Proof that extreme detailing doesn't mean shit if your gameplay is on the ball, and this most certainly is. One of my favorite wads ever. Would give 6 stars if I could. 5/5 -jj

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scifista42

Unknown date

  
This is incredibly fun to play and doesn't need more detail!

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Guest

Unknown date

  
Fingerlickin' good.

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Guest

Unknown date

  
IMHO part of the current "Holy Trinity" of classic Doom WADs (besides "Wonderful Doom" and "Doom the Way id Did"). The level design remains true to the original, no significant texture changes (besides the "NMD" logo on doors and crates) and music from the original game. The only thing which is missing maybe is a dehacked file for adding changed level names to automap, but that's nitpicking. Will always be on my hard drive when I have Doom installed. I suggest you do the same. 5/5 - NightFright

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Guest

Unknown date

  
Absolute fun to play - captures the spirit of the original perfectly!!!

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Guest

Unknown date

  
It's not a bad set of maps, but nothing you haven't seen before.

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Guest

Unknown date

  
I've only played E1 so can only critique it. Very nice episode. Certain map motifs repeated too often, but otherwise very well made. Could have perhaps had a little more creativity map layoutwise and monster traps never tricky, but otherwise nice atmosphere with nice recurring architectural motifs. Aesthetic and detail level are near perfect. I agree with other reviewers: this is more like how Doom should look and the types of levels that should be made for it.

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Guest

Unknown date

  
Oddly I actually think this wad exceeds DTWID. I think this and 2002ADO are the best Doom I megawads, DTWID and BGComp are very good runner-ups, and Vengeance and Invasion would fall in last though they're all worth playing. While I can't really find a concrete reason in that I like this MW even more than DTWID, I just know I do. It doesn't mimic the original quite as closely, but it also just seems to have something DTWID lacks a bit. Something I can't really place. A must have wad. 5/5

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Guest

Unknown date

  
Absolutely 5 stars, possibly the "spiritual precursor" to DTWID.

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Guest

Unknown date

  
more detailed than Stronghold lol

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Guest

Unknown date

  
Favorite classic Doom I style out there. Beats DTWID for me.

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Guest

Unknown date

  
I agree, this isn't a pale imitation with silly rules holding back the gameplay. 5/5

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Guest

Unknown date

  
Yeah there's kind of a parody here. The author called it NMD since it has no "modern" aspects. But of course with the style that's actually a big positive. It very much captures the Doom I feel, w/o "imitating" it. Now the irony comes in - this might be called Needs More Detail but it ends up being DTWID itself that really does "need more" of something, not detail but just substance in general. Shows that, even when going for the original flavor, things work best when strict limits are avoided.

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Guest

Unknown date

  
Very very good wad, exactly like 'Old Skool' Doom should be - Great levels all based on the originals and gives you that 'warm glow' inside!! Cheers, Doommeister.

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Guest

Unknown date

  
This wad is awesome! the level design is great and it takes some level design from ultimate doom levels .This actually feels like it was made by id software !

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Guest

Unknown date

  
Very nostalgic.4.5[5]/5

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Guest

Unknown date

  
The second best megawad for Doom 1, right after DTWID! 5/5 -FistMarine

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Guest

Unknown date

  
I dig it. -Mike.Reiner 4/5

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Guest

Unknown date

  
It's like DTWID except with the NMD semi-joke (which has no real affect on things) and that the maps simply abide to the style of the originals rather than an attempt to strictly copy their style element for element. If you liked DTWID, you'll probably find yourself home here too, and if you didn't like the former because it seemed too much of a style copy, this might be a better cup of tea for you.

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Guest

Unknown date

  
It's pretty obvious that this is a terrific map set for anyone who still enjoys the original Classic Doom. 3 episodes, 2 already released but updated and one new, each in the style of their original counterparts, with design, architecture, and gameplay all what you'd expect for this type of set! Hope it doesn't get overlooked!

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Guest

Unknown date

  
this is awesome!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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