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The Ultimate NMD

   (65 reviews)
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A deliberately underdetailed replacement of all of DooM, following the themes of each episode.


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trrobin

  
This is old school doom at it's very best. Just fun and 'fast' shoot shoot shoot, dodge, reload and repeat style gameplay. No gimmicks. Reminds me of what got me into doom in the first place.

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molten_

  
great fun all around, there's some questionable design decisions strewn about but that almost adds to the charm of the whole thing. 4/5

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NuMetalManiak

  
it's ok but it's not very memorable.

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Guest

  
Gameplay has DOOM 2 style traps, and the enemy placement is quite 'in your face'. Difficulty spikes up a fair bit on second episode and suddenly the given ammo isn't quite balanced with the enemy types and numbers you're up against.

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Guest

Unknown date

  
Brilliant set of levels in that unmistakable Romero/Petersen style, it's almost as if id Software themselves made another 3 episodes before Doom 2 came out. Simple but attractive design, well-themed locations, and difficulty ramped up a bit from the originals. Proof that extreme detailing doesn't mean shit if your gameplay is on the ball, and this most certainly is. One of my favorite wads ever. Would give 6 stars if I could. 5/5 -jj

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scifista42

Unknown date

  
This is incredibly fun to play and doesn't need more detail!

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Guest

Unknown date

  
Fingerlickin' good.

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Guest

Unknown date

  
IMHO part of the current "Holy Trinity" of classic Doom WADs (besides "Wonderful Doom" and "Doom the Way id Did"). The level design remains true to the original, no significant texture changes (besides the "NMD" logo on doors and crates) and music from the original game. The only thing which is missing maybe is a dehacked file for adding changed level names to automap, but that's nitpicking. Will always be on my hard drive when I have Doom installed. I suggest you do the same. 5/5 - NightFright

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Guest

Unknown date

  
Absolute fun to play - captures the spirit of the original perfectly!!!

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Guest

Unknown date

  
It's not a bad set of maps, but nothing you haven't seen before.

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Guest

Unknown date

  
I've only played E1 so can only critique it. Very nice episode. Certain map motifs repeated too often, but otherwise very well made. Could have perhaps had a little more creativity map layoutwise and monster traps never tricky, but otherwise nice atmosphere with nice recurring architectural motifs. Aesthetic and detail level are near perfect. I agree with other reviewers: this is more like how Doom should look and the types of levels that should be made for it.

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Guest

Unknown date

  
Oddly I actually think this wad exceeds DTWID. I think this and 2002ADO are the best Doom I megawads, DTWID and BGComp are very good runner-ups, and Vengeance and Invasion would fall in last though they're all worth playing. While I can't really find a concrete reason in that I like this MW even more than DTWID, I just know I do. It doesn't mimic the original quite as closely, but it also just seems to have something DTWID lacks a bit. Something I can't really place. A must have wad. 5/5

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Guest

Unknown date

  
Absolutely 5 stars, possibly the "spiritual precursor" to DTWID.

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Guest

Unknown date

  
more detailed than Stronghold lol

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Guest

Unknown date

  
Favorite classic Doom I style out there. Beats DTWID for me.

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Guest

Unknown date

  
I agree, this isn't a pale imitation with silly rules holding back the gameplay. 5/5

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Guest

Unknown date

  
Yeah there's kind of a parody here. The author called it NMD since it has no "modern" aspects. But of course with the style that's actually a big positive. It very much captures the Doom I feel, w/o "imitating" it. Now the irony comes in - this might be called Needs More Detail but it ends up being DTWID itself that really does "need more" of something, not detail but just substance in general. Shows that, even when going for the original flavor, things work best when strict limits are avoided.

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Guest

Unknown date

  
Very very good wad, exactly like 'Old Skool' Doom should be - Great levels all based on the originals and gives you that 'warm glow' inside!! Cheers, Doommeister.

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Guest

Unknown date

  
This wad is awesome! the level design is great and it takes some level design from ultimate doom levels .This actually feels like it was made by id software !

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Guest

Unknown date

  
Very nostalgic.4.5[5]/5

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Guest

Unknown date

  
The second best megawad for Doom 1, right after DTWID! 5/5 -FistMarine

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Guest

Unknown date

  
I dig it. -Mike.Reiner 4/5

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Guest

Unknown date

  
It's like DTWID except with the NMD semi-joke (which has no real affect on things) and that the maps simply abide to the style of the originals rather than an attempt to strictly copy their style element for element. If you liked DTWID, you'll probably find yourself home here too, and if you didn't like the former because it seemed too much of a style copy, this might be a better cup of tea for you.

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Guest

Unknown date

  
It's pretty obvious that this is a terrific map set for anyone who still enjoys the original Classic Doom. 3 episodes, 2 already released but updated and one new, each in the style of their original counterparts, with design, architecture, and gameplay all what you'd expect for this type of set! Hope it doesn't get overlooked!

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Guest

Unknown date

  
this is awesome!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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