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Mutiny Mod 2.0

   (28 reviews)
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Guest

6 Screenshots

About This File

Make sure you have ZDoom r1301/GZDoom r259 or later. ZDoom 2.2.0 or older GZDoom version WILL NOT WORK! This is an update to the first Mutiny Mod, greatly extending its features.


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Guest

Unknown date

  
Gameplay is very poor.

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Guest

Unknown date

  
Much better than the previous version this is some good shit 4/5

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Unknown date

  
horrible..........th e only good weapon was the flamethower. everything else sucked. 1/5 -JOKER

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Unknown date

  
Fantastic. 5/5

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Unknown date

  
This is fucking nice! - heh man

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Unknown date

  
Fucking cool man! Would be better if worked on later versions, though. 5/5

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Guest

Unknown date

  
It does work, I just tested it. Use an SVN build and do not use mutiny-neodoom unless running it on top of NeoDoom (its inclusion is of a mistake, anyway, as nmutiny-neodoom.wad was an experiment)/

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Unknown date

  
wow good job rating it 0/5 because of your own fucking stupidity. this is an awesome wad 5/5

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Unknown date

  
The firing sound on the Officer's Pistol doesn't play, and I couldn't figure out why. Other than that, everything seems to work. Though, I haven't spent too much time with it.

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Unknown date

  
***** awesome work. looking forward for a third version.

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Unknown date

  
Cool! 5/5!

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Unknown date

  
Amazing. Hit-scan rape all around. Fun. I suggest using WildWeasel's projectile bullets (see "NAZIS!") Maybe that will make this mod playable. 2/5

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Unknown date

  
Okay, the weapons are cool, but the flamethrower is a little disturbing. Christ, those guys not only look flamey, but they bawl and moan like they are in pain!

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