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Mutiny Mod 2.0

   (28 reviews)
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6 Screenshots

About This File

Make sure you have ZDoom r1301/GZDoom r259 or later. ZDoom 2.2.0 or older GZDoom version WILL NOT WORK! This is an update to the first Mutiny Mod, greatly extending its features.


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Guest

Unknown date

  
Gameplay is very poor.

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Guest

Unknown date

  
Much better than the previous version this is some good shit 4/5

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Guest

Unknown date

  
horrible..........th e only good weapon was the flamethower. everything else sucked. 1/5 -JOKER

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Guest

Unknown date

  
Fantastic. 5/5

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Guest

Unknown date

  
This is fucking nice! - heh man

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Guest

Unknown date

  
Fucking cool man! Would be better if worked on later versions, though. 5/5

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Guest

Unknown date

  
It does work, I just tested it. Use an SVN build and do not use mutiny-neodoom unless running it on top of NeoDoom (its inclusion is of a mistake, anyway, as nmutiny-neodoom.wad was an experiment)/

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Guest

Unknown date

  
wow good job rating it 0/5 because of your own fucking stupidity. this is an awesome wad 5/5

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Guest

Unknown date

  
The firing sound on the Officer's Pistol doesn't play, and I couldn't figure out why. Other than that, everything seems to work. Though, I haven't spent too much time with it.

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Guest

Unknown date

  
***** awesome work. looking forward for a third version.

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Guest

Unknown date

  
Cool! 5/5!

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Guest

Unknown date

  
Amazing. Hit-scan rape all around. Fun. I suggest using WildWeasel's projectile bullets (see "NAZIS!") Maybe that will make this mod playable. 2/5

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Guest

Unknown date

  
Okay, the weapons are cool, but the flamethrower is a little disturbing. Christ, those guys not only look flamey, but they bawl and moan like they are in pain!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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