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DuduKrazy's Guns III

   (22 reviews)
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About This File

DuduKrazy's Guns III is the third installment on the DuduCrazy's Guns weapon mod series.(fourth if you count DuduCrazy's Guns SE) The mod is heavily inspired by the japanese culture, as well as some games like Shadow Warrior, the Shinobi series (16-bit era), etc.


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Unknown date

  
For this mod, I would rate four stars. While not all features were perfect in implementation, the mod definitely had a seal of quality with some items that were within it (the ninja scroll was the primary example of this, at least for me).

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Unknown date

  
seems like a really awesome mod, but idkfa crashes zdoom. ssg's kick back should be lessened or done away with entirely, and the sword deflection was a really neat feature... 3/5

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Unknown date

  
meh. it's ok. there are better and more original mods out there to choose from. 3/5

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Guest

Unknown date

  
it was ok

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Guest

Unknown date

  
The hell are you people talking 'bout, crashes? Get a better rig ya numbnuts. About the wad though, I really don't see anything special, frankly I don't really care about this mod seeing I played it from the first released beta version to this one and really don't see any interesting changes. The only funny thing would be the wall jumps... 3/5 - D.W.

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Guest

Unknown date

  
This is awesome other than the recoil in it

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Guest

Unknown date

  
A lot of nice ideas here, but ultimately I gave up on it because one of the weapons that goes in slot 5 -- the automatic whatever -- is such an incredible bitch to use. The monsters can kill you just while that thing is gearing up.

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Unknown date

  
Could be better, but overall it's okay. 3 Stars

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Guest

Unknown date

  
Cool stuff... Don't know what some of these loons are talkin about, bitchin about stuff, except the dude that is talking about one of the weapons that goes in slot 5, takes a long time to power up and that makes it not that practical to use in actual gameplay. But I have a little tiny problem with the ninja scroll...... I HAVE NO IDEA HOW TO USE IT! lol and hence have no idea what it does or its purpose. Does anyone know how to use this? I'm anxious to use it! Thx!

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Unknown date

  
the kickback that's on most of the weapons makes this virtually impossible to use if you use classic controls, but if you are a mouse and keyboard kinda guy this works pretty well

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Unknown date

  
Pretty cool stuff, my only problem would be the sword slashing animation. As it just doesn't look like a good way to attack with a sword.

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Unknown date

  
Just another weapons mod with nothing special. 2/5 -Mr. Chris

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Unknown date

  
IDKFA or Give All seems to cause a CTD on GZDoom and ZDoom...

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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