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DuduKrazy's Guns III

   (22 reviews)
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About This File

DuduKrazy's Guns III is the third installment on the DuduCrazy's Guns weapon mod series.(fourth if you count DuduCrazy's Guns SE) The mod is heavily inspired by the japanese culture, as well as some games like Shadow Warrior, the Shinobi series (16-bit era), etc.


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Guest

Unknown date

  
For this mod, I would rate four stars. While not all features were perfect in implementation, the mod definitely had a seal of quality with some items that were within it (the ninja scroll was the primary example of this, at least for me).

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Guest

Unknown date

  
seems like a really awesome mod, but idkfa crashes zdoom. ssg's kick back should be lessened or done away with entirely, and the sword deflection was a really neat feature... 3/5

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Guest

Unknown date

  
meh. it's ok. there are better and more original mods out there to choose from. 3/5

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Guest

Unknown date

  
it was ok

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Guest

Unknown date

  
The hell are you people talking 'bout, crashes? Get a better rig ya numbnuts. About the wad though, I really don't see anything special, frankly I don't really care about this mod seeing I played it from the first released beta version to this one and really don't see any interesting changes. The only funny thing would be the wall jumps... 3/5 - D.W.

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Guest

Unknown date

  
This is awesome other than the recoil in it

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Guest

Unknown date

  
A lot of nice ideas here, but ultimately I gave up on it because one of the weapons that goes in slot 5 -- the automatic whatever -- is such an incredible bitch to use. The monsters can kill you just while that thing is gearing up.

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Guest

Unknown date

  
Could be better, but overall it's okay. 3 Stars

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Guest

Unknown date

  
Cool stuff... Don't know what some of these loons are talkin about, bitchin about stuff, except the dude that is talking about one of the weapons that goes in slot 5, takes a long time to power up and that makes it not that practical to use in actual gameplay. But I have a little tiny problem with the ninja scroll...... I HAVE NO IDEA HOW TO USE IT! lol and hence have no idea what it does or its purpose. Does anyone know how to use this? I'm anxious to use it! Thx!

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Guest

Unknown date

  
the kickback that's on most of the weapons makes this virtually impossible to use if you use classic controls, but if you are a mouse and keyboard kinda guy this works pretty well

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Guest

Unknown date

  
Pretty cool stuff, my only problem would be the sword slashing animation. As it just doesn't look like a good way to attack with a sword.

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Guest

Unknown date

  
Just another weapons mod with nothing special. 2/5 -Mr. Chris

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Guest

Unknown date

  
IDKFA or Give All seems to cause a CTD on GZDoom and ZDoom...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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