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NewDoom Community Project II

   (87 reviews)
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12 Screenshots

About This File

This project started on January 10, 2006. The first NDCP had been completed and released. Towards the end of that project talk had been going on about a sequel, and thus this project was formed. PumpkinSmasher took the reigns as project leader and started map sign-ups. The goal was not to take near as long as is took to finish the first NDCP. This goal was not achieved.


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Guest

Unknown date

  
Potentially good levels that needed more playtesting.

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Guest

Unknown date

  
Definitely one to cherry pick, as one may say. The quality control with regard to bugs went pretty much in the trash unfortunately; additionally there are other maps that are just not much fun. It's not a total waste though - I found a few gems. And even though it's also available separately, Map22 is an absolutely must-play map for any puzzle/non-tradition al map fans. Maybe even the wad's highlight, for that reason alone.

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Guest

Unknown date

  
Communication broke down between mappers. Som that promised to finish maps never did. People with finished maps had them tampered with. This could have been great but it was released VERY unfinished. -jetflock

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Guest

Unknown date

  
The initial release is badly bugged, and doesn't run in all the ports it's supposed to (not to mention other mapping mistakes, like texture alignment, not-unpegged doortraks and so on). The maps itself are, as usual, a mixed bunch which is actually a Good Thing, since you can never be sure what the next map will be like. Some of the maps are pretty meh, some have nice moments, there are even a few really nice maps (Plutonic Dusk

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Zahid

Unknown date

  
My 2nd all time fav wad. after AV reasons are many, It goes with its name its 100% new doom experience BUT inside vanilla premises got everything,new music,new layouts,novel ideas,enhanced combat strategies,its tech bases FTW,difficulty is so damn new level like av,its puzzules its new monsters,unique secrets awesome visualization,lighti ng,even 'placed' marine coropse cointain ammo what else u want

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Guest

Unknown date

  
> Bugs: Hopefully all squished. - ha. ha. ha. ha. ha.

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Guest

Unknown date

  
Some good levels in here but others a bit of a disappointment. The music selection in some of the maps isn't great (heavy rock is good but some of the tunes are awful). But its still good, just a bit too overdone. I think you'll still enjoy this megawad. My favorite maps were Map06, Map10, Map11, Map19, Map26 and Map29. My overall rating is 4/5 stars

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Guest

Unknown date

  
Kick ars mega wad!

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Guest

Unknown date

  
Finally it reached the archives... There are a few flaws, such as the obvious Map02 unplayability, some maps being really evil coop-wise, etc. But as for the rest, I LOVED this wad. Jetflock's maps made my jaw drop. This gets 5 stars just because of Jetflock. 5/5 - Moti

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Guest

Unknown date

  
1 --havent played all the levels yet some work some dont but Im using legacy lev 1 very cool nice graphics just enough difficulty to keep you on our toes lev 2 crashed immediately lev 3 started out nicely but after clearing a couple of areas couldn't proceed Did find the red shootable switch but kept transporting back to main room the dark door wouldn't open shrug oh well, maybe I missed something

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Guest

Unknown date

  
2----- lev4 in my opinion a masterpiece played like a movie and took quite a bit of time, again just enough enemies to keep your eyes looking left and right. my favorite type level graphically superb style oh yeah! lev 5 , interesting, have seen it before game play pretty neat though, was out of breath by the time I finished, nice lev 6 crashed immediately

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Guest

Unknown date

  
3---- lev 7 started off nicely but got stuck in the yard where the mancubi were on top of the boxes and the imps teleported in the rippled metal door wouldnt open too bad was having fun level 8 really cool looking and tight gameplay creepy attention keeper but sorry again got stuck in the room where you get the blue key and where the plasma gun is the outer door shut and I couldn't get out probably a port problem but nicely done up to that point anyway

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Guest

Unknown date

  
4--- thats as far as Ive gotten thus far I know 24 25 27 29 crash before they start not rating the entire wad because it just wouldnt be fair obviously a lot of hard work went into this project and what Ive been able to play has made my doom experience even more fun thanks guys

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
I cannot give this a full grade, because it clearly isn't as good as it could or should have been, as its parent community unfortunately fell apart leaving a bugfixed/improved version in the dust. However I can recommend 1, 9, 11, 12, 18, 22 (although it has a separate release), 23, 27, and 28 fairly wholeheartedly, so in the end it is worth the download, especially as many of the maps listed above are fairly expansive so you'll be spending some time playing even just the best parts.

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Guest

Unknown date

  
this wad is fun with aeons of death! 3/5

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Guest

Unknown date

  
I think the layout is often too confusing. I want to make progress relatively fast, not run amok in circles. I also think the player is punished too quickly for small mistakes. However, I think the maps are rather good. I'd love to get some demos :)

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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