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Final Heretic Chapter One: The Docks

   (18 reviews)
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Guest

3 Screenshots

About This File

Inspired by Enjay's Thief mod for Heretic, I decided to realize this wad. This is a remake of the first Heretic level, "The Docks", with a realistic set, new monsters, weapons, object for an enhanced Heretic experience.


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Guest

Unknown date

  
It's alright, but the level is lacking and the new monsters are completely out of place Still, it kept me entertained :) 3/5

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Guest

Unknown date

  
Ill-fitting new sprites, an awful recolored weapon, boring scripted cutscenes with poor grammar and spelling mistakes, flat repetitive battles with not enough ammo. Great example of what not to do with ZDoom. 0/5

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Guest

Unknown date

  
Incredible! What more to say?

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Guest

Unknown date

  
The best ever

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Guest

Unknown date

  
Nice. I liked the market area a lot, would like to see a large level themed like that.

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Guest

Unknown date

  
It's a pretty bland looking level, with pointless clashing new enemies and the new weapon's upgrading mechanic is less than obvious.

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Guest

Unknown date

  
Finely detailed with several surprises here and there. Jumped abit when ambushed by the hexen 2 spiders. Apart from poor grammer, this easily gets 4/5.

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Guest

Unknown date

  
A great .WAD for "Heretic": simply awesome!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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