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Ash Cave

   (27 reviews)
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About This File

Full Episode 1 replacement.

I won't take too much of your time. Should be an easy review.


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Guest

Unknown date

  
Legendary. -Nomad

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Guest

Unknown date

  
less than zero

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Guest

Unknown date

  
Inspiring

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Guest

Unknown date

  
Very impressive. 5/5

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Guest

Unknown date

  
A full episode replacement in just 44 KB of WAD? That must be worth seeing! Not only is it a miracle of compaction, it also plays well! I love it! It's the best WAD I ever played! I give it 5/5!!! (damn...I wonder what that junkie pusher scumbag used to cut my hasish this time...) -Maes

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Guest

Unknown date

  
bah.. it's not funny

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Guest

Unknown date

  
Why does everyone think this is supposed to be funny? I don't think the author intended this to be funny. No, I'm not the author. What would make you think that?

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Guest

Unknown date

  
A strange set of 9 ultra-minimalist maps, all textured with the same ashwall. None of the maps has any more than 3 or four monsters and all can easily be finished in under 30 seconds. It isn't terribly entertaining the first time through and really has no replay value, although since the whole thing can be completed in a couple minutes it isn't that much of a waste anyway. 2/5

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Guest

Unknown date

  
Haven't had this much fun playing super duper mini maps since Congestion 64. 5/5 -Philnemba

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Guest

Unknown date

  
Complete waste of time.

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Guest

Unknown date

  
Even in 1992 this would be lame. Wolf3D had better map design. ;)

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Guest

Unknown date

  
This is possible one of the best Ultimate Doom episodes I've ever played EVER!! 5/5

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Guest

Unknown date

  
E1M7 had a blue key and I was like, whoa, this guy knows level design. E1M8 had water and barons fighting each other. I'm mildly amused, heh.

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Guest

Unknown date

  
I think this is just dandy. DuckReconMajor's done a great job of making a short and quick mapset for people on the go. Fried corn flakes.

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Guest

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How could anyone think that anyone thought that this is supposed to be funny?

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Guest

Unknown date

  
Yeah, that some real lame ass crap you got there. It is pretty lame but i've seen worse from other authors (Ahem...Terry) 1/5 ,Deathknight

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Unknown date

  
I really don't know what to say about this. For real levels, these are awful, but it is so utterly apparent that the maps were made to be uberly short and simplistic that just calling it "BAD" kind of has no point. I'm not sure...it probably is just what it was designed to be, but personally I found that to be uninteresting and unfunny, not to mention rather pointless. I'd really just ignore this one, and download something that has real levels instead.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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