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Ash Cave

   (27 reviews)
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2 Screenshots

About This File

Full Episode 1 replacement.

I won't take too much of your time. Should be an easy review.


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Guest

Unknown date

  
Legendary. -Nomad

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Guest

Unknown date

  
less than zero

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Guest

Unknown date

  
Inspiring

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Guest

Unknown date

  
Very impressive. 5/5

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Guest

Unknown date

  
A full episode replacement in just 44 KB of WAD? That must be worth seeing! Not only is it a miracle of compaction, it also plays well! I love it! It's the best WAD I ever played! I give it 5/5!!! (damn...I wonder what that junkie pusher scumbag used to cut my hasish this time...) -Maes

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Guest

Unknown date

  
bah.. it's not funny

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Guest

Unknown date

  
Why does everyone think this is supposed to be funny? I don't think the author intended this to be funny. No, I'm not the author. What would make you think that?

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Guest

Unknown date

  
A strange set of 9 ultra-minimalist maps, all textured with the same ashwall. None of the maps has any more than 3 or four monsters and all can easily be finished in under 30 seconds. It isn't terribly entertaining the first time through and really has no replay value, although since the whole thing can be completed in a couple minutes it isn't that much of a waste anyway. 2/5

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Guest

Unknown date

  
Haven't had this much fun playing super duper mini maps since Congestion 64. 5/5 -Philnemba

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Guest

Unknown date

  
Complete waste of time.

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Guest

Unknown date

  
Even in 1992 this would be lame. Wolf3D had better map design. ;)

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Guest

Unknown date

  
This is possible one of the best Ultimate Doom episodes I've ever played EVER!! 5/5

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Guest

Unknown date

  
E1M7 had a blue key and I was like, whoa, this guy knows level design. E1M8 had water and barons fighting each other. I'm mildly amused, heh.

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Guest

Unknown date

  
I think this is just dandy. DuckReconMajor's done a great job of making a short and quick mapset for people on the go. Fried corn flakes.

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Guest

Unknown date

  
How could anyone think that anyone thought that this is supposed to be funny?

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Guest

Unknown date

  
Yeah, that some real lame ass crap you got there. It is pretty lame but i've seen worse from other authors (Ahem...Terry) 1/5 ,Deathknight

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Unknown date

  
I really don't know what to say about this. For real levels, these are awful, but it is so utterly apparent that the maps were made to be uberly short and simplistic that just calling it "BAD" kind of has no point. I'm not sure...it probably is just what it was designed to be, but personally I found that to be uninteresting and unfunny, not to mention rather pointless. I'd really just ignore this one, and download something that has real levels instead.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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