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The Big Open

   (5 reviews)
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About This File

Thought I'd stretch the DOOM engine a bit. This level is wide open, with six main areas. Its the biggest PWAD I've made or ever seen. That is, big in area, not sectors and such. It did hang the game for unknown reasons, so maybe there is a size limit. Its too big for a good deathmatch unfortunatly, though the starts are there. I like the sense of moving to a distinct -new- area. DOOM has little continuity...one area, hit a switch, poof, new area. I would prefer a future with a wide open map...quake? You only get a sense of that here.

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average map..unchallenging fights and huge empty areas are cons..indoor areas are nice

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Unknown date

This is from February 1995. It's a mostly outdoorsy level with about 200 monsters. The visuals make it feel like an old role-playing game at times. You have lots of ammo and the baddies tend to infight. It manages to convey a sense of scale, and the indoors bits have some clever over'n'under details. Despite the size, you can finish it quite quickly. I imagine the author was disappointed with Quake, which didn't have any wide open spaces at all.

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Unknown date

Not bad. A bit too large for its own good. Could have been smaller, yes. Barren encounters. I say it's average. 3 out of 5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.