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rock and roll rebel radio against satan city

   (18 reviews)
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3 Screenshots

About This File

two 1024 maps, sets in a city\duke mod. First map as been inspired from some old sp duke map i played some tme ago...


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Guest

Unknown date

  
Two decent 1024 maps. However, I found ammo a bit short (just slightly though) in the first map and the lack of any weapon better than the shotgun in that map makes it just slightly tedious. Also, it's possible to get stuck near the red key in the first map and the second map has a useless cyberdemon (you have invulnerability for it, and you don't need to kill it at all). Nevertheless, I enjoyed these maps overall. Worth about 3.5, but I'll round up to 4.

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Guest

Unknown date

  
Two clever 1024 maps, with alot of Duke graphics. Incredibly intricate design with great use of height. A few strange scaling choices which make the player seem too small for his world, other than that very cool. One of the few maps that drastically changes the look of the game world without ruining the Doom feel. 4/5

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Guest

Unknown date

  
I love the anime posters. 5 Because Of Anime Posters.

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Guest

Unknown date

  
My mother was an anime mother. She loved anime; and so did my father, so I'm told. I never met him, my mother only knew him briefly. A convention (as they used to have back then), a passion for Furi Kuri of which my mother would laugh and say "we too enjoyed fooly cooly". So that is my lineage. Twinkies. Naruto. Apples. Grammar. I'm an english student now, finishing up my degree going from anime con to anime con looking for my father..hoping maybe, he knows his anime child is out there.

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Guest

Unknown date

  
Needs more lolis. It's good, but it needs more lolis.

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Guest

Unknown date

  
something about anime

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Guest

Unknown date

  
lovved it. cheers, make more

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Guest

Unknown date

  
Extremely cool maps. 5/5

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Guest

Unknown date

  
You can get stuck in the first map and the second one has a stupid cybie, but other than that great.

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Guest

Unknown date

  
Brilliant! Great use of duke nukem graphics. Too many good rooms in 1024 size. I am currently stack on level 2 (where the fuck is the red key?) 5/5 - Optimus

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Memfis

Unknown date

  
meh, tries to be so ridiculously overstuffed with random graphics that it would become cool, but it doesn't work IMO. Maybe I just really dislike the 1024 concept.

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Guest

Unknown date

  
The theme of the wad is made known by the map design. The maps are cool. 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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