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rock and roll rebel radio against satan city

   (18 reviews)
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3 Screenshots

About This File

two 1024 maps, sets in a city\duke mod. First map as been inspired from some old sp duke map i played some tme ago...


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Guest

Unknown date

  
Two decent 1024 maps. However, I found ammo a bit short (just slightly though) in the first map and the lack of any weapon better than the shotgun in that map makes it just slightly tedious. Also, it's possible to get stuck near the red key in the first map and the second map has a useless cyberdemon (you have invulnerability for it, and you don't need to kill it at all). Nevertheless, I enjoyed these maps overall. Worth about 3.5, but I'll round up to 4.

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Guest

Unknown date

  
Two clever 1024 maps, with alot of Duke graphics. Incredibly intricate design with great use of height. A few strange scaling choices which make the player seem too small for his world, other than that very cool. One of the few maps that drastically changes the look of the game world without ruining the Doom feel. 4/5

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Guest

Unknown date

  
I love the anime posters. 5 Because Of Anime Posters.

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Guest

Unknown date

  
My mother was an anime mother. She loved anime; and so did my father, so I'm told. I never met him, my mother only knew him briefly. A convention (as they used to have back then), a passion for Furi Kuri of which my mother would laugh and say "we too enjoyed fooly cooly". So that is my lineage. Twinkies. Naruto. Apples. Grammar. I'm an english student now, finishing up my degree going from anime con to anime con looking for my father..hoping maybe, he knows his anime child is out there.

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Guest

Unknown date

  
Needs more lolis. It's good, but it needs more lolis.

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Guest

Unknown date

  
something about anime

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Guest

Unknown date

  
lovved it. cheers, make more

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Guest

Unknown date

  
Extremely cool maps. 5/5

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Guest

Unknown date

  
You can get stuck in the first map and the second one has a stupid cybie, but other than that great.

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Guest

Unknown date

  
Brilliant! Great use of duke nukem graphics. Too many good rooms in 1024 size. I am currently stack on level 2 (where the fuck is the red key?) 5/5 - Optimus

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Memfis

Unknown date

  
meh, tries to be so ridiculously overstuffed with random graphics that it would become cool, but it doesn't work IMO. Maybe I just really dislike the 1024 concept.

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Guest

Unknown date

  
The theme of the wad is made known by the map design. The maps are cool. 5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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