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Stoned

   (15 reviews)
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2 Screenshots

About This File

Here is your standard E2M1ish looking level replacement with a tinge that it's not about the details of the level, but the gameplay. It might look like something from 1997-1998, but it plays well.


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trrobin

  

Tidy and fun little map with cool music to boot. Nice!

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Walter confetti

  
Pretty cool e2m1 remake

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Guest

Unknown date

  
A fun little map, obviously inspired by E2M1 but with enough its own character to not be a ripoff. Good work. 4/5

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Guest

Unknown date

  
It needs some 2D sprite decorations such as hanging bodies, puddles of blood, flambe corpses, pillar with heart in it, green eye thing etc. The outdoor area needs more decoration / detail as well. Pool of slime or lava or sumthin. Secret areas could be more interesting too. Otherwise very nice, if not too easy, map.

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Guest

Unknown date

  
For its own map, this is probably about average (though fun for the few minutes it lasts), but considering that it is the first level of an episode/series, this is quite well done. Good recapturing of that classic style too.

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Guest

Unknown date

  
I have taken some of the advice with decorations/variatio n with Iconic and Abyssus. -Mr. Chris

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Lightning Hunter

Unknown date

  
Not as long as some other maps by Mr. Chris, but certainly worth playing. I enjoyed some of the traps, and the weapon progression was good. As usual with Mr. Chris, the map had too much health and ammo - although not as bad as some of his other maps. 4/5

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Guest

Unknown date

  
Not bad, a nice playable level.

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Guest

Unknown date

  
Good gameplay in the classic style.Also,good midi to go along with it.4/5 for a 4.5 hr. map-d.d.koop

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Guest

Unknown date

  
Average sort of map. Balance is pretty poor, and texturing and height could be more varied. Traps keep things interesting. Play if you like STONE2/3. 2/5 - Khorus

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Guest

Unknown date

  
Wow, very nice oldschool map. enjoyed every second of it GJ. 5/5 SFoZ.

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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