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elpaseomortal

   (12 reviews)
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2 Screenshots

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a map for doom 2. zdoom engine needed


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A couple of simple school rooms having a huge copy-and-paste factor, an overpopulated sniper alley, and a graveyard with 4 AVs. Gameplay @ UV is simple and way too repetitive, and gets quickly boring. Overall: somewhere between awful & meh + .5 for the effort = small 2*.

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Not a bad map, considering it's a newbie effort. Expansive, well-paced, and looks good. It chugs a little bit at one point in the massive lecture hall-looking place where you grab the yellow key, and the door that is unlocked by that yellow key is made of several posts which all open independently rather than as one big door. all in all a very worthwhile download, I'm glad I randomed this!

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Unknown date

  
It's one of those newbie maps that actually seem inspired. I mean, design mistakes of a first mapper are obvious but there are some great ideas there. It's the enthusiasm of trying to design some funny or interesting things as your very first level, while other "professional" maps will have followed some design rules but be boring. I like such inspiring wads from newcomers. 5/5 - Optimus

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Unknown date

  
Oh boy, another "map of my school" map.

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Unknown date

  
This is dated December 2008. You fight 270 baddies in an entertaining map in a kind of airy, bright tech-office / posh boarding school style. It has an odd mix of clever design ideas, sound progression, implied impse, wonky textures, and loads of those blue health vials. Culminates in an outdoors bit with dozens of distant chaingunners that's just too frustrating and lets the level down. It was was doing well until that point.

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Unknown date

  
nice crap.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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