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Iconic

   (12 reviews)
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3 Screenshots

About This File

E2M2 themed level, harder than the previous map of mine named "Stoned".


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Walter confetti

  

Pretty cool wad! The dark hallway that leads to the blue key is pretty intense.

A switch doesn't work on vanilla doom, breaking the level. Works better on boom 2.02

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trrobin

  

Really great level with so much non-stop action that there's barely a moment to rest!

Top notch stuff.

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Guest

Unknown date

  
A level that plays like E2M2, but with less boring crate rubbish and more intense Doom fun. Some really devious sergeant/demon/crush er traps which I'm sure I only survived out of sheer luck. Found myself backtracking for health more than once, but never had too far to go. Awesome map, can't wait for the sequel Abyssus. 4/5

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Guest

Unknown date

  
4/5.. and it is indeed Iconic

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Guest

Unknown date

  
The sequel to Stoned, this one is larger, harder, and even better! Once again an excellent recapturing of that classic style, this map is a reasonable challenge and could fit right into the original Doom. 5/5

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Guest

Unknown date

  
This is my kind of gameplay. Plenty of monster closets. Very fun, 5/5.

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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