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Brick Metal Techbase

   (24 reviews)
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2 Screenshots

About This File

Exactly what it says on the tin. A serious wad inspired by a playthrough of some levels I reviewed for /newstuff.


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Guest

Unknown date

  
Nice enough - blue key seems to be impossible to get without jumping, but other than that, nice!

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Guest

Unknown date

  
Challenging without being un-fun, devious traps, some great use and re-use of space. Thin on ammo, but not impossible. For a map which seems to use so few textures, this looks great! I loved the start of the level. Recommended. 4/5 --jj

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Guest

Unknown date

  
I thought this was a solid little (or medium) map overall. It looks satisfactory, and it presents a good challenge. Really my only complaint is that I didn't have enough ammo to finish off the blue key area, but maybe I wasn't conserving enough earlier on. Recommended, 4/5

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Guest

Unknown date

  
I would have classified the difficulty as normal. I see that a lot of doomers are getting thick around the padding. To get the blue skull simply run up to it...

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Guest

Unknown date

  
whoever made that first vote is a jerk. anywho i liked it. one thing though: by the end i still had like 24 rockets and no-one to splatter, the level was done. THIS IS A PROBLEM. 4 *'z

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Guest

Unknown date

  
Not bad. I didn't like the start of the level.

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Guest

Unknown date

  
Didn't work in Hexen

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Guest

Unknown date

  
Got it to work with Hexen.

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Guest

Unknown date

  
Great map, from start to finish. 4/5

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Guest

Unknown date

  
vomit.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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