For the original Atari Lynx version of Chip's Challenge: Chuck Sommerville (creator), Bill Darrah, James Donald, Peter Engelbrite, Victoria Hanson, R.G. Goudy, Stephen Jungels, Scott Nelson, Pete Wierzbicki, Paul Vernon, Alex Rudis, Robert Vieira, Arthur Koch. For the Microsoft Windows version: Tony Krueger, Ed Halley. Authors of the programs I used. DB_Tails for the green door texture from dbzone. Gez and Eternal Doom IV for scripting help.
Advanced engine needed : ZDoom compatible (tested with ZDoom 2.2.0)
Primary purpose : Single play
Title : Chip's Doom Challenge
Filename : chips19.wad
Release date : August 31, 2008
Author : not TimeOfDeath (Chris Balch)
Email Address : firstname.lastname@example.org
Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
masterjumps map06 (co-author)
dekutree (Zelda remake)
Description : This is a remake of 19 levels from the Windows
version of Chip's Challenge. Each map number
corresponds with the level number from CC. The
maps were based off of CC solution maps.
The maps were made between August 20-31, 2008.
I was about to move to a new city and wanted to
remake as many CC levels as I could before moving
(some levels were skipped).
Be careful when punching hell knights near walls
because they can get stuck (like in CC). To help
keep hell knights under control, I'd recommend
using a crosshair to aim at their horizontal
center and to stand right in front of them when
There isn't a custom status bar, but you can see
what items you've picked up by checking the
console. Or, you can look at the default status
bar and refer to this:
CHIPS LEFT = the "monsters" stat on the automap
CHIPS PICKED UP = armor
BLUE KEYS = bullets
GREEN KEYS = shells
RED KEYS = rockets
YELLOW KEYS = cells
FLIPPERS = blue keycard
SKATES = blue skull key
FIRE BOOTS = red keycard
SUCTION BOOTS = yellow keycard
Additional Credits to : For the original Atari Lynx version of Chip's
Challenge: Chuck Sommerville (creator), Bill
Darrah, James Donald, Peter Engelbrite, Victoria
Hanson, R.G. Goudy, Stephen Jungels, Scott
Nelson, Pete Wierzbicki, Paul Vernon, Alex
Rudis, Robert Vieira, Arthur Koch.
For the Microsoft Windows version: Tony Krueger,
Authors of the programs I used.
DB_Tails for the green door texture from dbzone.
Gez and Eternal Doom IV for scripting help.
* What is included *
New levels : 19
Sounds : some from Chip's Challenge
Music : from Chip's Challenge
Graphics : from Chip's Challenge and Doom
Dehacked/BEX Patch : Yes
Demos : Included in zip (Recorded with ZDoom 2.2.0
* Play Information *
Game : Doom 2
Map # : MAP01-12, 14-15, 17-18, 20-21, 27
Single Player : Designed for
Cooperative 2-4 Player : Yes but untested
Deathmatch 2-4 Player : No
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 11 days
Editor(s) used : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,
Known Bugs : in map21, if you slide to the exit island before
getting the skull rocks, you'll be trapped.
May Not Run With... : old versions of ZDoom, ZDaemon
* Copyright / Permissions *
You MAY use this file as a base for modification or reuse.
You MAY distribute this file for free, provided you include this text file,
with no modifications.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom