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The last outpost of hell

   (11 reviews)
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4 Screenshots

About This File

When I was 6, which was about 11 years ago, I played Doom for the very first time. I played it on the playstion at my uncle's house.I thought to myself, "This is friggen awsome." Because of my young age my parents did not approve of me playing Doom. But that did not stop me. Our vacation ended and so did my Dooming (oh I forgot to mention that my uncle lived in Fargo Il and my parents and I lived in Sioux Falls SD). Or so it seemed. Whenever the time would arise that I could rent Doom on psx, at the movie rental store, I would use it. I would attempt to convince my parents to let me rent it. Usually I would be out of luck. When I was not playing Doom I would pretend on the playground to be the Doom marine and kill imps and demons with my shotgun. I would even put my hands up in front of my face to mimic the doom hud. As I matured I lost need to pretend to be the Doom marine. But the obsesion was still there, I was yet still denied what I wanted most. I began drawing doom maps with pen or pencil on paper. They began very primitive as you might expect. They eventually started to get more complex as I pumped out hundreds of drawings. The only reason I am telling you this is because the map in this file is one of those maps I drew all those years back. I figure that I came up with this one around the age of 12 because thats when I started using a straight edge. What you are about to play was conjured up out of a demented 12 year old boy who's only care in the world was for Doom. Enjoy.


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Unknown date

  
dude for one acting like the doom marine is stupid at any age for two if your going to make a map make sure theres enough ammo to kill everything

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Guest

Unknown date

  
Meh. I *do* like slaughter maps, but didn't enjoy this - it was tedious and quite boring.

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Guest

Unknown date

  
Vomit.

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Guest

Unknown date

  
This is dated May 2009. It's a large-scale slaughter map with 777 baddies. The layout and design are a bit reminiscent of the old "Reol Tough" maps by George Fiffy, i.e. as sophisticated as a whoopee cushion, with monotonous mono-racial monster mobs and a square layout that resembles an Etch-a-Sketch drawing on the automap. In its favour there's a tonne of action, although it's mind-numbing rather than exciting. You might like that.

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Unknown date

  
Looks great, plays like crap. **

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Unknown date

  
HOly Balls Batman that was intense! i tried multiple times and finally beat it after 50 deaths and a Burger King Run. I would rate it a 5 but it's to dam hard for me anyway.

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Unknown date

  
If you like slaughter maps,here ya go. Have at it.3*

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Unknown date

  
Astonishingly bad slaughter map.

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Unknown date

  
This map was so bad that I just stopped playing it. The difficulty is unfair, and the use of color modes is probably the worst and most excessive I've seen, EVER, outside of maybe a jokewad. Not to mention that even without the colors, the map doesn't look half decent. I actually start to wonder if this map is really by darkdave, as it was released within a few days of those infamous uploads.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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