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The last outpost of hell

   (11 reviews)
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About This File

When I was 6, which was about 11 years ago, I played Doom for the very first time. I played it on the playstion at my uncle's house.I thought to myself, "This is friggen awsome." Because of my young age my parents did not approve of me playing Doom. But that did not stop me. Our vacation ended and so did my Dooming (oh I forgot to mention that my uncle lived in Fargo Il and my parents and I lived in Sioux Falls SD). Or so it seemed. Whenever the time would arise that I could rent Doom on psx, at the movie rental store, I would use it. I would attempt to convince my parents to let me rent it. Usually I would be out of luck. When I was not playing Doom I would pretend on the playground to be the Doom marine and kill imps and demons with my shotgun. I would even put my hands up in front of my face to mimic the doom hud. As I matured I lost need to pretend to be the Doom marine. But the obsesion was still there, I was yet still denied what I wanted most. I began drawing doom maps with pen or pencil on paper. They began very primitive as you might expect. They eventually started to get more complex as I pumped out hundreds of drawings. The only reason I am telling you this is because the map in this file is one of those maps I drew all those years back. I figure that I came up with this one around the age of 12 because thats when I started using a straight edge. What you are about to play was conjured up out of a demented 12 year old boy who's only care in the world was for Doom. Enjoy.


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Unknown date

  
dude for one acting like the doom marine is stupid at any age for two if your going to make a map make sure theres enough ammo to kill everything

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Unknown date

  
Meh. I *do* like slaughter maps, but didn't enjoy this - it was tedious and quite boring.

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Unknown date

  
Vomit.

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Unknown date

  
This is dated May 2009. It's a large-scale slaughter map with 777 baddies. The layout and design are a bit reminiscent of the old "Reol Tough" maps by George Fiffy, i.e. as sophisticated as a whoopee cushion, with monotonous mono-racial monster mobs and a square layout that resembles an Etch-a-Sketch drawing on the automap. In its favour there's a tonne of action, although it's mind-numbing rather than exciting. You might like that.

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Unknown date

  
Looks great, plays like crap. **

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Unknown date

  
HOly Balls Batman that was intense! i tried multiple times and finally beat it after 50 deaths and a Burger King Run. I would rate it a 5 but it's to dam hard for me anyway.

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Unknown date

  
If you like slaughter maps,here ya go. Have at it.3*

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Unknown date

  
Astonishingly bad slaughter map.

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Unknown date

  
This map was so bad that I just stopped playing it. The difficulty is unfair, and the use of color modes is probably the worst and most excessive I've seen, EVER, outside of maybe a jokewad. Not to mention that even without the colors, the map doesn't look half decent. I actually start to wonder if this map is really by darkdave, as it was released within a few days of those infamous uploads.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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