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ASDOOM][: The Final Countdown

   (19 reviews)
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The best unmodified DOOM][ PWAD ever (play it before you flame me).


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Summer Deep

  

This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.

 

Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.

 

Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.

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NuMetalManiak

  
is MAP05 even possible to pistol-start? mediocre but fun except for MAP05

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joe-ilya

  
Meh, really boring with lots of hallways filled with nothing but a few enemies, bare texturing. I RQ on MAP04 because that lift is awfully designed, MAP05 is a showstopper for me.

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Guest

  
This one really rocks. Despite its age it's fun, not unfair, and a really cool classic doom wad. A hidden gem. - Zedek

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Guest

Unknown date

  
has nostalgic value to some old time doomers, but compared to modern standards its a little tedious, their are some challenging fights, and its not all bad, but things like the ol switch hunt and super slow elevators slow the game play down to much 3/5 ROBO-KY

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Unknown date

  
Oh damn, yeah doomgate was my first internet doom discovery and asd2 was also my first ever doom addon experience! -Brad Spencer

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Guest

Unknown date

  
strongly hate this - then and now. it's ugly!

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Guest

Unknown date

  
Classic! Best doom-megawad for early '90. 4, 5 stars

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Guest

Unknown date

  
Absolutely classic .wad, one of my early favourites.

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Guest

Unknown date

  
For one of the earliest Doom II episodes, it's okay. It's mostly ugly except for MAP07, and the gameplay gets boring. I guess the main reason this gets praise is because of nostalgia, but by '95 the community started making more than just 256X256 rooms. 3/5

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Unknown date

  
This was my first ever downloaded WAD from doomgate.org when I was new to add-ons. So that is an auto 5 Sir.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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