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ASDOOM][: The Final Countdown

   (19 reviews)
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The best unmodified DOOM][ PWAD ever (play it before you flame me).


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Summer Deep

  

This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.

 

Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.

 

Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.

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NuMetalManiak

  
is MAP05 even possible to pistol-start? mediocre but fun except for MAP05

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joe-ilya

  
Meh, really boring with lots of hallways filled with nothing but a few enemies, bare texturing. I RQ on MAP04 because that lift is awfully designed, MAP05 is a showstopper for me.

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Guest

  
This one really rocks. Despite its age it's fun, not unfair, and a really cool classic doom wad. A hidden gem. - Zedek

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Guest

Unknown date

  
has nostalgic value to some old time doomers, but compared to modern standards its a little tedious, their are some challenging fights, and its not all bad, but things like the ol switch hunt and super slow elevators slow the game play down to much 3/5 ROBO-KY

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Unknown date

  
Oh damn, yeah doomgate was my first internet doom discovery and asd2 was also my first ever doom addon experience! -Brad Spencer

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Guest

Unknown date

  
strongly hate this - then and now. it's ugly!

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Guest

Unknown date

  
Classic! Best doom-megawad for early '90. 4, 5 stars

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Guest

Unknown date

  
Absolutely classic .wad, one of my early favourites.

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Guest

Unknown date

  
For one of the earliest Doom II episodes, it's okay. It's mostly ugly except for MAP07, and the gameplay gets boring. I guess the main reason this gets praise is because of nostalgia, but by '95 the community started making more than just 256X256 rooms. 3/5

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Unknown date

  
This was my first ever downloaded WAD from doomgate.org when I was new to add-ons. So that is an auto 5 Sir.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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