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ASDOOM][: The Final Countdown

   (19 reviews)
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The best unmodified DOOM][ PWAD ever (play it before you flame me).


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Summer Deep

  

This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.

 

Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.

 

Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.

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NuMetalManiak

  
is MAP05 even possible to pistol-start? mediocre but fun except for MAP05

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joe-ilya

  
Meh, really boring with lots of hallways filled with nothing but a few enemies, bare texturing. I RQ on MAP04 because that lift is awfully designed, MAP05 is a showstopper for me.

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Guest

  
This one really rocks. Despite its age it's fun, not unfair, and a really cool classic doom wad. A hidden gem. - Zedek

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Guest

Unknown date

  
has nostalgic value to some old time doomers, but compared to modern standards its a little tedious, their are some challenging fights, and its not all bad, but things like the ol switch hunt and super slow elevators slow the game play down to much 3/5 ROBO-KY

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Unknown date

  
Oh damn, yeah doomgate was my first internet doom discovery and asd2 was also my first ever doom addon experience! -Brad Spencer

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Unknown date

  
strongly hate this - then and now. it's ugly!

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Guest

Unknown date

  
Classic! Best doom-megawad for early '90. 4, 5 stars

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Guest

Unknown date

  
Absolutely classic .wad, one of my early favourites.

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Guest

Unknown date

  
For one of the earliest Doom II episodes, it's okay. It's mostly ugly except for MAP07, and the gameplay gets boring. I guess the main reason this gets praise is because of nostalgia, but by '95 the community started making more than just 256X256 rooms. 3/5

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Unknown date

  
This was my first ever downloaded WAD from doomgate.org when I was new to add-ons. So that is an auto 5 Sir.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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