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ASDOOM][: The Final Countdown

   (19 reviews)
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The best unmodified DOOM][ PWAD ever (play it before you flame me).


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Summer Deep

  

This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.

 

Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.

 

Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.

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NuMetalManiak

  
is MAP05 even possible to pistol-start? mediocre but fun except for MAP05

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joe-ilya

  
Meh, really boring with lots of hallways filled with nothing but a few enemies, bare texturing. I RQ on MAP04 because that lift is awfully designed, MAP05 is a showstopper for me.

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Guest

  
This one really rocks. Despite its age it's fun, not unfair, and a really cool classic doom wad. A hidden gem. - Zedek

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Guest

Unknown date

  
has nostalgic value to some old time doomers, but compared to modern standards its a little tedious, their are some challenging fights, and its not all bad, but things like the ol switch hunt and super slow elevators slow the game play down to much 3/5 ROBO-KY

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Unknown date

  
Oh damn, yeah doomgate was my first internet doom discovery and asd2 was also my first ever doom addon experience! -Brad Spencer

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Guest

Unknown date

  
strongly hate this - then and now. it's ugly!

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Guest

Unknown date

  
Classic! Best doom-megawad for early '90. 4, 5 stars

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Guest

Unknown date

  
Absolutely classic .wad, one of my early favourites.

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Guest

Unknown date

  
For one of the earliest Doom II episodes, it's okay. It's mostly ugly except for MAP07, and the gameplay gets boring. I guess the main reason this gets praise is because of nostalgia, but by '95 the community started making more than just 256X256 rooms. 3/5

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Unknown date

  
This was my first ever downloaded WAD from doomgate.org when I was new to add-ons. So that is an auto 5 Sir.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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