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Commander Keen 2.5D: The Quest for Spot's Collar Alpha Test Release

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About This File

This zip file includes two pk3's: Q4CollarAlpha.pk3 and KEENDATA.pk3. Be sure to load them both in order to play correctly (run GZDOOM from a command line rather than trying to drag and drop them both in)

This is a game for the GZDOOM Source port using the Universal Doom Map Format (UDMF). All content in the game is entirely new, so it may be possible to run this with an Iwad other than doom2.wad, but I never really experimented with it so just be safe with doom2.wad.

This game stars Commander Keen of old-school PC sidescrolling fame and his friend Marta as they explore planet Gloogulus Prime searching for Spot's stolen collar before he gets put to sleep in an intergalactic alien pound. You get a basic neural stunner for a weapon and you can jump pretty high. There's also very little wind resistance so you have great control in the air as well. Gloogulus's gravity also keeps you airborne for a slightly longer period of time than that of Earth's. You cannot drown, so don't worry about being under the yellow water for too long.

Like the original Commander Keen games, you can make use of a Pogo (or in Marta's case Moon Shoes) to let you jump even higher. You can go into pogo mode by pressing alt-fire, so make sure you have that key configured to something. Try it out, it's quite fun. You can get out of pogo mode by pressing altfire again or by pressing fire (but doing the latter will use up a stun charge)

You can collect candy for points and 100 purple fruits for a 1up but at this early stage of development they are meaningless.

Oh, and one more thing: Like the original Commander Keen games, you have only ONE HIT POINT! So watch your back out there ;)

************************************ *|================================|* *|-------------STORY:-------------|* *|================================|* ************************************

The year is 1991. After finally killing his arch-nemesis, Mortimer McMire, during an epic clash that would decide that would decide the fate of the Universe, nine-year old boy genius Billy Blaze, AKA Commander Keen, continues to work diligently in his lab. Commander Keen has gone on many more interstellar adventures since he saved the Universe. Some of which are more believable than others.

One day Billy was playing fetch with his pet yorp Spot. He accidently threw the stick into the thick bushes in his neighbor's yard. "Wait here while I go get it boy" Billy said to spot just before he went to retrieve it. But before Billy could dive into the bushes, he felt something heavy land on top of him and he hit the ground. "Tag, you're it!" It was Marta, the annoying girl who just moved into this house with her family a few weeks ago. Marta is new in the neighbor hood and they've been having playdates because their moms thought it would be a good idea. But Marta doesn't quite get that Billy doesn't enjoy her company. Or perhaps she understands perfectly and gets entertainment from annoying him. Marta has an IQ of 313 and a laboratory of her own, and Billy secretly resents the fact that someone else is around who can rival his intelligence. But she is by far better to have around than Mortimer McMire.

"Is this what you're looking for?" Marta grabs the stick before Billy can grasp it. "I don't get what the big deal is." So she threw it on the roof. Billy was steaming mad and chased after her, but she kept running a step ahead of Billy because he was 'it' and she wanted to prove how long she could go without being tagged back. She climbed into a tree, but Billy used his pogo to land on the branch just above her and tagged her back. "Now can I have my stick back?" "Okay, but I don't see how it's better than any other old twig." Marta strapped on her super moon shoes that she found while exploring the moon's craters and jumped on the roof. She threw the stick down to Billy and he ran back to his own yard with it.

"Spot! Here boy!" But spot wasn't there. Billy found a slip in spot's doghouse printed in Standard Galactic Alphabet: "Due to an illegal lack of owner identification, the Galactic Animal Control Association has impounded the yorp found on this planet. If the owner wishes to claim official custody of this animal, please come to the Galactic Pound Station with a collar and tag identifying ownership of this creature before he is put to sleep." Billy screamed in a fit of rage: "But Spot had his collar on!" At that moment Billy noticed the alien ion tracker was blinking. Billy flipped on the display and it showed him a flying saucer that hovered above spot for a brief moment, beamed the collar off his eye-stalk, and flew away with it. Then a second, completely different spacecraft came, beamed Spot aboard, and left a note under the doghouse. "All this happened while chasing after Marta!?"

Billy could just walk down to the local pet shop and buy a new collar, but he was short $1.39 and he didn't want to explain to his mom that his dog is an alien and other aliens stole his collar. So Billy decided to chase after the aliens that took Spot's collar and bring it back to the Galactic Pound Station. The ion trail left by the aliens that came recently led to planet Gloogulus Prime in the Gloog system. Billy hopped on board the Bean-with-Bacon-Megarocket, put it on auto-pilot, and sat back to play a few million rounds of paddle wars because the Gloog system was in another galaxy and it was going to be a long ride. But just as he was a hundred thousand lightyears from Sol he heard a noise in the back engine room. He opened the door to find Marta cramped in the back space. "I saw what happened to your dog while we were playing tag. I always wanted to see the Gloog system, so I thought I'd tag along" Billy was furious, but turning back now would set his trip back too far, so he had to deal with it.

After a very long and annoying ride for Billy which didn't end with him breaking his all-time high-score on paddle-war like he hoped, the Bean-With-Bacon-Megarocket finally settled and landed on Gloogulus Prime. When Billy looked over to the end of the nearby bridge, he noticed an exit sign written in Standard Galactic Alphabet. But this is not the Milky Way Galaxy. How could whoever lives here possibly know SGA? And why would they want to steal Spot's collar? Billy and Marta step out of the Bean-With-Bacon-Megarocket to search for clues behind this mystery...


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Unknown date

  
Better than allot of other wads

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Unknown date

  
One of the most creative and interesting ideas I've seen in ZDoom in a long time. The art style doesn't give quite the same feel as Tom Hall's original creation, but it's close enough. Only one map, but it's enough to demonstrate the concept. I hope to see more in the future. 5/5 --Woolie

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Unknown date

  
I gotta say this is pretty good, there are some kinks but since this is alpha, I can assume they will be fixed.

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Unknown date

  
I really dislike this.

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Unknown date

  
Oh my fuck, you should totally do this. It's like blending Dr. Seuss with Doom. This would be an awesome acid-trip like Mock 2: the speed of stupid. You have my support. 5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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