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aloha808

   (14 reviews)
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About This File

It begins with a step into blood… and 3 ancient demons, watching and waiting. Waiting for a taste of your blood. They could take you by force and beat you and break you and drain you dry. And they may. But the blood, they know, is much sweeter, more powerful, if given freely. And so the game begins. Survival. Not just of your body. But of your mind. But that’s what you do, right? You survive. And you kill. You kill. And you survive. Once again you find yourself in a DoomWorld nightmare. So you strap up, man up, and lock and load. Aloha808 has 800 kb in which to prove your survival skills. And remember… there is no dishonor in death. Only in defeat.


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Unknown date

  
omg that was fucking horrible...what a piece of shit. - Adamizer

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Unknown date

  
Dull, repetitive, and a waste of space.

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Unknown date

  
First off, this thing is HUGE. I finished in 35:50. Sure, it was ugly, but it felt like a real adventure. It's not hard if you use the automap. 4/5

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Unknown date

  
That was possibly the worst thing I've played this year.

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Unknown date

  
I thought it was pretty good, at first I thought it was a little pointless but it actually has you on your toes at one or two points

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Unknown date

  
It's better than first impressions.

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Unknown date

  
Really fucking boring to play. a

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Sorry, but that was... random.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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