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Toxic Darkness

   (11 reviews)
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3 Screenshots

About This File

Made in style of e1 maps, but with a modern look


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Guest

Unknown date

  
Playable and pretty fun

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Guest

Unknown date

  
This was a fun, attractive classic-style map. I liked the updated look--nothing was plain and generic about the visuals, but I still got a nostalgic feel. It doesn't really leave a great impression on me, but it's entertaining for what it is. 3.5/5

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Unknown date

  
Good and enjoyable. Slightly repetitious and quite linear, but well worth a playthrough and you'll probably enjoy it! 4/5

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Unknown date

  
Killer door is awesome! :P 3.5/5 -playerlin

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Unknown date

  
Pretty good waste tunnels map with good use of GZDoom features like 3D floors, ducking, jumping, etc. Not that easy either. 3/5

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Unknown date

  
Good job, but copy&pasta.

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Unknown date

  
Pretty dam good!

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  • File Reviews

    • By P41R47 · Posted
      Just ended this megawad.
      Its fast pumping action on really short and moderatelly challenging maps. i really like it, and the soundtrack is one of the best!!!

      Thank you Paul Cofiatis for this megawad. Hope you can give us more awesome and entertaining mapsets like this one.
    • By Swalzi · Posted
      If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

      I'm stealing that trick.
    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
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