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High Resolution Textures w/o the High Resolution

   (21 reviews)
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7 Screenshots

About This File

This is an experiment to see if the high resolution textures actually make better textures than the originals. I took all the textures from the JDTP, resized them to their original sizes and put them in this wad file. Some textures came out looking much better than others. BROWN96 for example looks great, while textures like BRNGRN got its ass kicked by the doom pallete, making it more gray than green. Nonetheless it gives doom a more unique look.


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Doomkid

  
Really neat!

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Guest

Unknown date

  
The resolutions are pretty sick and the way you don't really need to put the settings on High res. I'm just wondering if there's gonna be another one for like, the monsters or something.

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Guest

Unknown date

  
Nice!

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Guest

Unknown date

  
FYI it breaks in G/ZDoom too. It used to work in Skulltag's 97D5. Replacing ASHWALL4 will not fix it either. Of all the textures, this one refuses to come up, it just shows one massive HOM.

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Guest

Unknown date

  
ASHWALL3&4 break.

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Guest

Unknown date

  
These are very nice but very few textures are not true to their original appearances (BROVINE2, which is BROWNGRN + MIDVINE1, not BROWN96 + MIDVINE1) and BROVINE (which is BROWN1 + MIDVINE2, not MIDVINE1) and a few other textures. Otherwise, very good shrunkedn down high res textures. 4/5 -Mr. Chris

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Guest

Unknown date

  
The HRTP looks like it was drawn with crayons to begin with; this doesn't help it any.

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Guest

Unknown date

  
I did something like this with doom 3 textures in 2007 but I don't know how to submit shit lol. 5/5 for making my dream come true. thank you so much for making this happen. - Admiral Xolzo

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Unknown date

  
Cool! A must have! 5/5!

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Unknown date

  
Meh, Nothing special. Have a better High Res than this one. Hoping this was also 3D Models. It was okay.

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Unknown date

  
The guy above me appears to be wrong, I use GZDoom (1.5.6) and it works fine. I love all hi-res. 5/5 -Some Soviet

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Unknown date

  
Interesting idea! Really highlights alot of areas where the JDTP has got its' shading completely wrong, which tends to ruin the classic Doom look. Thanks for taking the time to do this. 4/5

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Unknown date

  
This is extremely awesome plus they don't stick out so much, a nice and smooth transition. Good for PWADs with no new graphics. 5/5

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Unknown date

  
Love this WAD but there is just one problem, a brown texture does not show up properly (HOM) in the latest version of ST (load up Entryway and go into the Imp area and you'll see what I mean). Think it needs a re-upping to fix this issue. Doesn't do it on pre-98A.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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