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High Resolution Textures w/o the High Resolution

   (21 reviews)
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7 Screenshots

About This File

This is an experiment to see if the high resolution textures actually make better textures than the originals. I took all the textures from the JDTP, resized them to their original sizes and put them in this wad file. Some textures came out looking much better than others. BROWN96 for example looks great, while textures like BRNGRN got its ass kicked by the doom pallete, making it more gray than green. Nonetheless it gives doom a more unique look.


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Doomkid

  
Really neat!

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Unknown date

  
The resolutions are pretty sick and the way you don't really need to put the settings on High res. I'm just wondering if there's gonna be another one for like, the monsters or something.

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Unknown date

  
Nice!

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Unknown date

  
FYI it breaks in G/ZDoom too. It used to work in Skulltag's 97D5. Replacing ASHWALL4 will not fix it either. Of all the textures, this one refuses to come up, it just shows one massive HOM.

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Unknown date

  
ASHWALL3&4 break.

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Unknown date

  
These are very nice but very few textures are not true to their original appearances (BROVINE2, which is BROWNGRN + MIDVINE1, not BROWN96 + MIDVINE1) and BROVINE (which is BROWN1 + MIDVINE2, not MIDVINE1) and a few other textures. Otherwise, very good shrunkedn down high res textures. 4/5 -Mr. Chris

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Unknown date

  
The HRTP looks like it was drawn with crayons to begin with; this doesn't help it any.

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Unknown date

  
I did something like this with doom 3 textures in 2007 but I don't know how to submit shit lol. 5/5 for making my dream come true. thank you so much for making this happen. - Admiral Xolzo

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Unknown date

  
Cool! A must have! 5/5!

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Unknown date

  
Meh, Nothing special. Have a better High Res than this one. Hoping this was also 3D Models. It was okay.

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Unknown date

  
The guy above me appears to be wrong, I use GZDoom (1.5.6) and it works fine. I love all hi-res. 5/5 -Some Soviet

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Unknown date

  
Interesting idea! Really highlights alot of areas where the JDTP has got its' shading completely wrong, which tends to ruin the classic Doom look. Thanks for taking the time to do this. 4/5

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Unknown date

  
This is extremely awesome plus they don't stick out so much, a nice and smooth transition. Good for PWADs with no new graphics. 5/5

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Unknown date

  
Love this WAD but there is just one problem, a brown texture does not show up properly (HOM) in the latest version of ST (load up Entryway and go into the Imp area and you'll see what I mean). Think it needs a re-upping to fix this issue. Doesn't do it on pre-98A.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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